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Competencia XSI, MAYA, 3D Max
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31 mar 2007
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Re: Competencia XSI, MAYA, 3D Max
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loren_soth
Por cierto, alguien me recomienda tutoriales de XSI? Tengo los tutoriales de Ed Harris, y los XSI Base, pero de momento me parecen algo complejos
conoceis alguno para iniciarse en el programa?
http://www.3dpoder.com/foro3dpoder/s...?t=9358&page=5
Algunos de Digital Tutors, básicos y útiles, con estos te pondrás al día
Modifying the Engine on the Jetbike
Basics of Particles
Particle Obstacles and Events
Rigid Body Simulations
Soft Body Simulations
Moving Around in XSI
Components in XSI
Using Booleans
Displaying the Triangle Count
Extruding Along a Curve with Polygons
Extruding Polygons
Splitting Polygons
Extruding and Beveling Vertices
Extruding with Curves
Merging NURBS curves
Revolution Tool
Range and Loop Selections
Using the Text Tool to make 3D Text
Deforming with Weight Maps
Double-Sided Shaders
Using Lens Flare
Working with the Incidence Shader
Proportional Modeling
Getting Started with the Jetbike
Using the Texture Layer Editor
Using Glows
Setting Keyframes
Render Regions
Creating a Custom Toolbar
Palettes
Basics of Keyframing
Basics of Enveloping
Context and Construction Modes
Ghosting
Cycling Curves
Shapes 101
Pose Constraints
Devices
Quick Stretch Deformer
Selection Explorer
Displacement Maps
The Render Region Tool
Converting NURBS Surfaces to Polygons
Extruding Faces without Merging
Lofting
Merging Polygons
Trimming Surfaces
Adjusting Pivot of Components
Graph Editor vs. Animation Editor
Camera Movements
Hotbox vs. Context Menu
Outliner vs. Explorer
Groups vs. Transform Groups
Channel Box vs. Keying Panel
Maya and XSI Modules
Attribute Editor vs. Property Editor
QWERTY Interaction
IPR vs. Render Region
Hypershade vs. Render Tree
Hypergraph vs. Schematic
Maya Shelf vs. XSI Shelf
UVs in Maya and XSI
XSI 5.0 - User Interface Changes
XSI 5.0 - Nudging
XSI 5.0 - Keys in the Timeline
XSI 5.0 - Tweak Component Tool
XSI 5.0 - Bezier Curves
XSI 5.0 - Parameter Connection Editor
XSI 5.0 - Shape Manager
XSI 5.0 - Pass Channel
XSI 5.0 - Hair Instancing
XSI 5.0 - Hiding the Instance Master
Subsurface Scattering
Animated Soft Bodies
Emitters and Emissions (part 1)
Emitters and Emissions (part 2)
Building Real Time Shaders
Rendering Real Time Passes
Light Association in XSI
Render Setup in XSI
Selection Properties in XSI
Coding Vertex Shaders (part 1)
Coding Vertex Shaders (part 2)
PhysX Dynamics Engine
Using GATOR
Project overview for XSI Character Rigging training kit
Project overview for XSI Character Enveloping training kit
UV layout in XSI
Project Overview for the UV Layout in XSI training kit
Project Overview for the Polygon and Sub-D Modeling in XSI training kit
XSI Hair (part 1): creating and styling hair
XSI Hair (part 2): cutting hair and using cut maps
XSI Hair (part 3): changing the look and adding facial hair
XSI Hair (part 4): hair instancing
Rigid Body Simulations (part 1): Creating props
Rigid Body Simulations (part 2): Active / Passive rigid bodies
Rigid Body Simulations (part 3): Collision primitives
Project overview for Next-Generation Game Techniques in XSI training kit
Project overview for Rendering Techniques in XSI training kit
Project overview for Introduction to XSI Render Tree training kit
Loading the exported character into the OGRE application
Project overview for the mental ray in XSI training kit
Exploring the process of setting up and modifying Render Passes in XSI
Separating and healing UVs in XSI
Project overview for the Soft and Rigid Bodies in XSI training kit
Extracting and repurposing geometry
Assigning Glows to objects in XSI
Using the Animation Editor and the Keying Panel
Using XSI's Material Manager
Project overview for Introduction to XSI 6 training kit
Adding anticipation to characters in XSI
Follow Through and Overlapping Action in XSI
Architectural Material in XSI
Physical Sky Shader in XSI
Salu2 eXSIta2
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