Silo 2.0.5 Beta Download
Ojo, es solo el ejecutable, no un instalador, por lo tanto una vez descargado es cuesti?n de sustituir el exe instalado por este nuevo, previo backup, claro
PC:
http://www.silo3d.com/Downloads/Silo...beta_2_win.zip
Mac:
http://www.silo3d.com/Downloads/Silo...beta_2_mac.zip
Feature Updates
Displacement Map Export - Silo now exports displacement maps as well as normal maps. We're particularly looking for feedback on this from those who use displacement maps regularly, as we haven't had much chance to test it yet.
Merge Tool - We've added target weld functionality via the Merge command. It currently only works with vertices, but eventually we'd like to have it working with edges as well. If nothing's selected, calling Merge will enable the Merge Tool. With this tool, you can click on a vertex and drag it to any other vertex to merge those two vertices. Works with sticky keys.
Incremental Save - Use this command to quickly save your file with an incremented numbering system so you won't overwrite your previous save. Be sure to check the options to tweak its behavior.
Export Subdivided Mesh - This option is now available for all file formats, so you can export the mesh at the current subdivision level without having to Refine it first. Incidentally, the File Format Settings are now accessible as part of the Save options.
Assign Soft Selection Radius - You can now set the soft selection radius based on the current selection. For example, you can select two vertices to define the radius. It can be accessed via the Soft Selection options, or assigned directly to a hotkey. (The command name is currently Assign Soft Selection Radius in the keyboard editor.) It also works with a highlighted element, so if you've got a selection you can adjust the radius by just highlighting a new element that's the right distance away and calling the command via hotkey.
Separated UV commands - You can now Pin, Unpin, or toggle the pinning of UV verts, and Mark, Unmark, or toggle the marking of texture seams.
Bugs fixed
- crash when clicking in certain frame areas
- crash with Path Extrusion Object
- crash with brush resize off the screen
- Merge doesn't mirror properly with vertices selected along/across seam
- models get smoothed out when they shouldn't due to displacement painting
- export vertex normals with .obj
- Select Special Geometry doesn't work in multi selection mode
- UVs reversed
- Selected uv proxies displaying incorrectly
- Numerical editor mac-specific issues
- Save As... doesn't append file extension, and defaults to current file extension
- non-native file formats now export instances as objects
- corrected subdivision export to .rib files
?A testear!
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