26 oct 2007
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#117 (enlace permanente)
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Fecha de Ingreso: junio-2005
Mensajes: 1,253
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Re: Blender 2.45 (Release y avances)
mas cambios, que se me pasaban.
Author: schlaile
Date: 2007-10-21 22:05:01 +0200 (Sun, 21 Oct 2007)
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== Sequencer ==
Peach request: display last mapped frame in status bar of speed control effect. (To come: auto-resize based on this information)
Author: aligorith
Date: 2007-10-22 04:43:07 +0200 (Mon, 22 Oct 2007)
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== Action Constraint ==
Now the Action Constraint can be applied to Objects as well as Bones!
Author: aligorith
Date: 2007-10-22 07:32:17 +0200 (Mon, 22 Oct 2007)
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== Action/NLA Transform ==
Added a new auto-snapping mode: snap to nearest marker.
This mode can be toggled using the ALTKEY.
Author: campbellbarton
Date: 2007-10-23 20:56:43 +0200 (Tue, 23 Oct 2007)
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made drawing curve handles in the 3d view optional - this is much nicer for editing curves with Automatic handles so you dont select a handle by mistake and change its type.
Author: broken
Date: 2007-10-24 14:42:08 +0200 (Wed, 24 Oct 2007)
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* Adaptive QMC AO feature - "Adapt from speed vectors"
This is a new feature that can make using AO a lot more attractive when rendering
animations with vector blur. It uses the speed vector info calculated in the 'Vec'
speed vector pass, in order to reduce AO samples where pixels are moving more
quickly. There's not much point calculating all those AO samples when the result is
going to be smeared anyway, so you can save a bit of render time by doing
a more noisy render in those areas.
You can use this with a new slider in the Adaptive QMC settings 'Adapt Vec'. The
higher the value, the more aggressively it will reduce samples. 0.0 means no
reduction, and 1.0 reduces one sample per pixel of average displacement for that
pixel. 0.25 or so generally gives decent results, but it depends on how fast things
are moving.
Here's a demo (compare the final blurred result, and render times):
http://mke3.net/blender/devel/raytracing/adapt_speed_off2.jpg
http://mke3.net/blender/devel/raytracing/adapt_speed_on2.jpg
And a less contrived example, a short clip from macouno's 'petunia' bconf animation:
http://mke3.net/blender/devel/raytracing/petunia-adaptvec-noblur-h264.mov
http://mke3.net/blender/devel/raytracing/petunia-adaptvec-blur-h264.mov
Author: campbellbarton
Date: 2007-10-24 15:12:07 +0200 (Wed, 24 Oct 2007)
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==Sequencer==
added an option to reload selected strip data (Alt+R - same as reloading images in the image viewer)
made the sequencer max memory limit 16gig for 64bit's.
Author: blendix
Date: 2007-10-24 16:58:31 +0200 (Wed, 24 Oct 2007)
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Pole Target for IK
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This adds an extra target to the IK solver constraint to define the roll of the IK chain.
http://www.blender.org/development/current-projects/changes-since-244/inverse-kinematics/
Also fixes a crashes using ctrl+I to set an IK constraint on a bone
due to the recent constraints refactor.
Author: campbellbarton
Date: 2007-10-26 10:19:40 +0200 (Fri, 26 Oct 2007)
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==Python API==
layerMask access for bone and armatures
Window.PoseMode() similar to Window.EditMode()
Author: khughes
Date: 2007-10-26 21:53:55 +0200 (Fri, 26 Oct 2007)
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Python API
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Document Peter's fps_base attribute for scene rendering objects; also remove
framesPerSecBase() method (preference is to add only attributes, and he did
add fps_base attribute).
Author: campbellbarton
Date: 2007-10-27 00:38:15 +0200 (Sat, 27 Oct 2007)
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==Python API==
layerMask access for pose bones, even though this is a Bone property, its much more convenient to add access from the poseBone, it also matches how the
user interface works.
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