14 nov 2007
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#197
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Fecha de Ingreso: junio-2005
Mensajes: 1,254
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Re: Blender 2.45 (Release y avances)
cambios en el trunk:
Author: broken
Date: 2007-11-14 00:53:58 +0100 (Wed, 14 Nov 2007)
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* New feature on compo scale node: "Scene Size %"
This option sets the relative scaling factor to the amount set in the
scene "100%/75%/50%/25%" buttons. It's useful when you've got a fixed
background image, and want to do preview renders at a lesser
percentage, so you don't have to go and change the scale node each
time you change the %.
Also removed unnecessary use of a global from texture node.
Author: broken
Date: 2007-11-14 02:13:30 +0100 (Wed, 14 Nov 2007)
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* Visualise the Map Old/Map New setting in the timeline with a stippled overlay in the stretched section
Author: ton
Date: 2007-11-14 17:50:51 +0100 (Wed, 14 Nov 2007)
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Small feature added to new "show bone paths around cfra":
- after a insert-key (autokey mode) it updates paths.
- Edito para poner este último añadido:
Author: broken
Date: 2007-11-15 01:11:00 +0100 (Thu, 15 Nov 2007)
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* New material option: TexFace Alpha
This is an additional option for 'TexFace', which uses the alpha of
the UV assigned faces as well as the colour. It appears in material
buttons as a little 'A' button next to 'TexFace', when 'TexFace is
switched on. It's a bit horrible, but no point tweaking that layout in
isolation at this stage.
This image is using texface alpha, with different assigned images, all
sharing the one material:
http://mke3.net/blender/devel/rendering/texface_alpha.jpg

Usually I consider texface (and teaching people to use it for UV
mapping) to be pretty evil, but in some cases, when you have lots of
separate images that you want to control in the one material, it can
be quite handy.
Última edición por pedropp fecha: 14 nov 2007 a las 18:11.
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