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Antiguo 21 nov 2007   #252
pedropp
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Fecha de Ingreso: junio-2005
Mensajes: 1,253
Predeterminado Re: Blender 2.45 (Release y avances)

en el trunk:

Revision: 12639
Author: aligorith
Date: 2007-11-21 05:08:00 +0100 (Wed, 21 Nov 2007)
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== Auto-Keyframing - 'Only Needed' Improvements ==

The 'Only Needed' option for Auto-Keyframing now works better with a few of the different transform options.

Rotating/Scaling using a pivot point that is not the center of the Object/Bone (3d-cursor, active), also inserts location keyframes if the location also changes. If "Only Centers" option is activated, then only location keyframes are inserted.



Revision: 12640
Author: aligorith
Date: 2007-11-21 05:49:13 +0100 (Wed, 21 Nov 2007)
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Patch #7779: Make the 'Hold' option work with NLA action modifiers
Patch by: Matt Ebb (broken)

Currently in Blender, NLA action modifiers can work in very wacky and mysterious ways.

If an action is being modified with a path deform, when it reaches the end of that strip, it will snap back to the original un-modified location, regardless of whether the strip 'Hold' option is on. It's very frustrating to work with, and causes all sorts of problems - if you use a path to make a character walk from point A to point B, you generally want him to stay at point B, and not jump somewhere completely different, just because the strip ended.

This patch fixes this behaviour, and makes it much more sensible and predictable. There is a chance that this will break old files that were reliant on the old broken behaviour though, but I think it's definitely worthwhile to fix this problem.

Check the demo file in Blender 2.45 vs one with this patch applied - you can see the difference in behaviour.

Demo File Link (attachment in original tracker post):
https://projects.blender.org/tracker...heelsetup2.zip



Revision: 12644
Author: campbellbarton
Date: 2007-11-21 17:07:47 +0100 (Wed, 21 Nov 2007)
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initial support for leaves as duplifaces as well as some a bugfix for loading settings
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scripts/wizard_curve2tree.py



Revision: 12645
Author: n_t
Date: 2007-11-21 23:12:16 +0100 (Wed, 21 Nov 2007)
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- Added OpenMP code, it is enabled by defining PARALLEL=1 for the elbeem
compilation. Currently, it is not yet active by default, but
Genscher wanted to do some tests.
It can be used to distribute the computation load onto multiple shared-
memory CPUs by splitting the domain along the y-axis (assuming a
gravity force along z). However, there is no load balancing: so
if there's fluid only in one of the y-axis halves you will not get
a speedup for 2 CPUs.

- Added a fix for the memory allocation bugs #7120 and #6775. In
solver_init.cpp there are now several variables max___MemChunk
(line 692+), that set upper limits for various systems. The same
problem existed for mac & linux, but the limit is higher, so
it probably went by undetected. The windows limit is currently 1GB,
if the strange 700MB limit problems mentioned in the bug regports the
bugs persist, this could be further reduced. For 64bit compilations
this problem shouldn't exist anyway.
What's still missing is a display of how much the resolution was
reduced to fit into memory...

- And some minor solver code cleanup.



Revision: 12647
Author: aligorith
Date: 2007-11-22 00:22:56 +0100 (Thu, 22 Nov 2007)
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Patch #7794: X-Axis Mirror Support for Various Operations in Armature EditMode
Patch by: Teppo Kansala (teppoka)

This patch adds X-Axis Mirror support for the following tools:
- Delete Bone (X)
- Recalculate Bone Roll Angles... (Ctrl-N)
- Duplicate Bone (Shift-D)
- Clear Parent... (Alt-P)
- Move Bone To Layer (M)



Revision: 12648
Author: aligorith
Date: 2007-11-22 01:58:57 +0100 (Thu, 22 Nov 2007)
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== Armature Path Drawing Tweak ==

Peach Request: Bone path lines are now drawn using two colours to show the parts of the path before and after the current frame. Those before the current frame are drawn darker, while those after are drawn in a blue colour.



Revision: 12649
Author: briggs
Date: 2007-11-22 02:43:24 +0100 (Thu, 22 Nov 2007)
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-> Updated FLT scripts

Blender FLT I/O scripts have been updated to have more features.In addition
several utility scripts/applets have been added to aid in working with FLT
databases within Blender.

Documentation can be found here:

http://wiki.blender.org/index.php/Sc...openflight_flt
http://wiki.blender.org/index.php/Sc...openflight_flt
http://wiki.blender.org/index.php/Sc...Manual/FLTools



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