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Antiguo 21 jun 2008   #151
venomgfx
BlenderAdicto
 
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Fecha de Ingreso: febrero-2004
Ubicación: Rio Gallegos, Argentina.
Mensajes: 297
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Blender Re: Blender 2.46 (Release y avances)

Sombras en Tiempo Real!, en 3DView y Blender Game Engine

Cita:
Log Message:
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Apricot Branch: GLSL
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* Added initial support for shadow buffers, works in the 3d view and the
game engine
, but has known issues still:
* Shadow buffers are made again for each 3d viewport unnecessarily.
* No filtering.
* There was a bug with some shaders going black, but can't reproduce
it anymore?

* Added support for layer lamps, though they're still always computed
in the shader, this needs to be optimized.
* Added support for animating lamp position/rotation in the game engine.

* Fix issue with lamps giving negative light on the backside.
* Fix issue with specular + orthographic camera.
* Fix square spotlights.
* Potential workaround for a bug in the nvidia drivers with shader linking.
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