Based on the above design, you must model a “port zone” scene, respecting a maximum of 3500 triangles.
Your scene must be designed in a realistic style and include at least two “cranes”, a cargo ship (or part of a cargo ship visible to the player), containers, a warehouse, and props of your choosing.
You must respect the ambiance defined for the design: rainy night with a full moon. You do not need to model the player’s weapon nor the player’s arm.
Texturing constraints: Maximum texture size is 512 * 512. You can use múltiple 512x512 textures but try to fit a maximum number of objects in the same texture (texture sharing). Only diffuse + vertex color + Lightmap.
Lighting: 1) Vertex colour only + additional patch for light cone.
2) Lightmap only (512x512) + additional patch for light cone
Skybox: Cloudy night sky with a full moon.
Animation (optional): Put in some animated objects in your scene (props etc). This is optionial.
Ground reflection: Partially transparent ground allows you to duplicate some objects in order to fake some reflections (up to you to decide the essential elements).
Integration of rain and water-drop FX is a plus.