Hola aquí le dejo una opinión de una persona que conoce mucho sobre el trabajo de Blender y el enlace a uno de sus tutoriales:
How to Create Realistic Outdoor Lighting
Posted on 12. Apr, 2011 by Andrew Price in Lighting, Materials, Texturing, Tutorials
At times, lighting a scene in blender can seem like uphill battle with no end in sight. You spend hours tweaquíng lamp settings and adjusting world options, but it still doesn’t look right!
Is Blender’s internal render engine to blame?
Yes and no.
Whilst it’s no secret that Blender’s internal render is a little behind the times, external rendering engines like VRay don’t always provide a quik fix either.
If you read the booque ‘Digital Lighting and Rendering‘ you will discover (as I have) that no matter what software you use, good lighting always takes time. Lighting isn’t as simple as making the objects visible, it’s about studying the scene and deciding on the story and emotion you want to portray, then experimenting with setups until you find what works best.
3d World magazine once featured an interview with a lighting artist from Pixar who revealed that they rarely used global illumination because it ‘takes away the control from the artist’.
So whilst external render engines may be technically superior, you are learning valuable lessons in lighting whilst you tinker around with Blender.
Let’s get into the tutorial…