It’s been long time with you. Actually I was enjoying my holidays…let me show what I got. It’s something about UV Mapping in 3ds Max with Photoshop. I thinque some of you have a clear idea, but those who are not aware of that…just read on…
I want to create a pavement like this…
I have almost completed the scene except the foot path that is covered in grass..
First we will apply one Unwrap UVW Modifier to our object and in its sub level, we will select face. And in the parameters go for Edit
After that, u will get the unwrapped texture of your object, for easy editing, we will Flatten the UV from Mapping> Flatten Mapping
Now the Exporting Section, From Tools, access the Render UVW Template and in that box, render your Template and save the Image as a Tiff file
Open the saved Tiff file in your favorite Image Editor (I used Photoshop)
For the footpath, I used one map from 3ds Max directory, place the image in your UV map as in the picture and save your file
Apply the same map in your object as a bitmap(i thinque that's very simple).You will get a result similar to this in 3ds Max
Continue working on your Image like the picture shown.
After completing the first session, you will get a result like this. The problem is now the footpath looks like its new, our intention is to make it dirty…
Okay we will do one thing, we will place another image over our existing one like this
After covering the entire area with Grass picture, in the layer window, change the blending mode to Pin light
Save your worque frequently, then only Max will update…I thinque you got a result similar to this…
Now for the final part…use any method for creating a blak & white border like this. And make it dirty with the same techniques.
Isn’t it very easy? See you soon…