The first secrets of the Amapi textures
Here is the part which has been may be the most improved into Amapi 4. The textures editor is shown here in its basic versión. If you clik onthe "More parameters" button, you will get some more adjustments.
We will only speaque about the basic editor. To discover a function, clik on the corresponding button or picture.
The name of the selected texture.
You can edit and rename it, record it where you want.
It put a texture on the selected object (here, a sphere) with the lights of your scene. To stop it, press on the escape key. To launch it again, press the enter key. You can turn your object, zoom... like into the Amapi main scene! Clever, isn't ití
They are those which are into the selected folder. You just have to drag and drop a texture on your object, and that's all.
Try them, you will be surprised. This is one of the superb brand new features of this versión: you can, instead of the usual realist rendering, choose a cartoon or technical design look like rendering! You can adjust each parameter (color, thickness...). Use your own models to create a cartoon!
You can edit and modify each texture. It would need more than 20 pages into this tutorial only for this chapter. May be later?
Map a picture
How were we expecting about this function! You can now map a bitmap file on your object.
Different modes are available: plan, sphere, cylinder, cube... You can adjust the image size, the tiling, if needed. The picture can be used to make a bump mapping, transparencies, or so. Numerous file formats can be imporded: JPEG, TGA, BMP...
If you clik on this icon, this window will show you the folder list you had choosen. Your objects and textures are, like this, easily managed.