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Antiguo 05 may 2007   #1
SHAZAM
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Maya Videotutoriales y + para Maya

Ya es hora de ponerle a Maya su propia recopilación; para comenzar dejo estos videotutos gratuitos de la página de Digital Tutors, muy útiles para quienes comienzan con este software.


Iniciación
:

Dealing with Double Transformations
Learn how to Transform Your Objects
NURBS Components and View Modes
Pivot Points and Grouping
Channel Box and Animation
Transform Presets and Beyond
Working with the Shelf in Maya
Polygon Components
Managing / Creating Layers
Using Incremental Save Feature
Annotate Node and Notes
Align and Snap Tools
Using the Maya Web View
Using Compass
Universal Manipulator
Delete Non Deformer History
Using the Undoable Camera Settings
Setting Up the Image Planes
Project overview for Introduction to Maya, 2nd Edition training kit



Modelado:

Basics of Particles
Detaching Surfaces
Polygon Modeling
Using Sub-Divisional Surfaces (sub-d's)
Extruding
Using the Text Tool to Make 3D Text
Making Holes Using NURBS Trim
Working with Maya's History
Modeling with the NURBS Sculpt
Converting From One Surface Type to Another
Splitting Polygons
Creating a Surface from Lofting Curves
Setting up image planes for Furby
Modeling Furby (part 2) *bonus video
Modeling Furby (part 3) *bonus video
Modeling Furby (part 4) *bonus video
Using the Birail Tool
Extrude Face and Edge Along Curve
Extrude Vertex and Chamfer
Polygon Reduction tool
Split Polygon Tool Magnets
The Revolve Tool - Building a Flower Pot
Combining Polygons
Maya 4.5: New Polygon Tools
Creating a Fishing Pole (part 1) - Modeling and Rigging
Using Bevel Plus for 3D Text / Logos
Smooth Proxy (poor man's sub-d)
Creating a Candy Cane
Modeling Air Hose and Filter for the Fish Tank
Working with Curve Continuity
Converting Alexia's Foot to Sub-D's
Finishing Alexia's Faceplate
Adding Final Tweaks to Alexia's Boot
Maya 6.5: Angle Smoothing Features
Maya 6.5: Heads Up Display for Sub-D's
Adjusting Pivot Points of Components
Select Contiguous Edges Tool
Soft Modification Tool
Joining NURBS Curves
Keep Faces Together command
Using Booleans
Quick Select Sets
Move Component
Building the Teeth for the Upper Jaw
Creating Geometry for the Rims
Using Adobe Illustrator Objects in Maya
Making Ice-cream with Adobe Illustrator Objects
Poly-Crease Tool
Baking Topology to Targets
Split Edge Ring Tool
Painting Blend Shape Weights
Animated Curve Extrusion
Project overview for the Add-On: Street Racer Kit
Project overview for Photorealistic Car Modeling in Maya training kit
Project overview for the Polygon and Sub-D Modeling in Maya kit
Polygon Bridge Tool
Project overview for Introduction to Modeling in Maya training kit
Project overview for Maya Modeling Techniques: Werewolves training
Using Offset Edge Loop tool to quickly add resolution
Using Transform Component tool to randomize geometry
Using UV Texture Editor to select and modify multiple objects
Using History to create geometric effects in Maya
Project overview for Urban Environment Creation with Maya training
Overview of the modeling and texturing techniques for the alleyway
Project overview for Maya Modeling Techniques: Automotive training
Overview of the modeling techniques for the sports car

Animación:

Cycle Curves
Smooth vs. Rigid Bind
Flow Path Object
Attaching to the Path
Making Clusters
Influence objects
Maya Animation Tools
Rigging a Fishing Pole with Arms (part 2)
Setting Deformation Order
Rigging the Eyes of Neex
Creating Custom Controls with Set Driven Keys
Breaking Tangents
Lattices 101
Blend Shapes
Building the Second Layer of Deformation
Breakdown Keyframes
Parent Constraint
Jiggle Deformer
Advanced Joint Mirroring
Geometry Constraint
Soft Body Antenna
3December Presentation: Substitute Geometry
3December Presentation: Full Body IK
Animation Snapshot Trail
Animated Sweep Ribbon
Recording Camera Movements
Secondary foot controls for the Character Setup Kit
Understanding Squash and Stretch
Adding Anticipation to your Animations
Follow Through and Overlapping Animation
Project Overview for the Introduction to Maya Animation: Walk Cycle training kit
Project overview for the Non-Linear Animation with Maya Trax training kit
Adding attributes to control jaw movements
Setting up an IK handle / control curves for the head
Creating joints for the head and jaw
Initial setup of the scene prior to rigging
Project overview for the Facial Rigging in Maya training kit
Getting started with the ikSpringSolver
Using the Spring Solver
Project overview for Facial Animation and Lip Sync in Maya training kit
Project Overview for Body Mechanics and Animation: Lifting Heavy Objects
Frames 66-201: finalizing the first segment of the feet
Clip exchange between files in Maya Trax
Introduction to Main Lesson: animating to dialogue
Adding side-to-side movement to the feet to simulate the ankle
Project overview for the Character Setup in Maya training kit
Creating a knee lock system with a switch
Creating a slithering snake using a Sine Deformer



Render, iluminación, materiales y mapeado:

Using the RGB + Alpha Channels to speed up the rendering times
Working with Shadows
Using the Hypershade Panel
Introduction to Lights
Using the Render View
Creating Gobo's - Using Paint FX and Sequences
Setting Render Globals
Integrated Vector Rendering
Using a Layered Shader to Make a Bottle Label
Sampler Info Node + Ramp = Super Cool Shaders!
Using the New Ramp Shader
Getting Started with UV Mapping
Using Paint FX to Make Flowers
Learning how to Create Shaders
Building an Eye Shader - part 1
Building an Eye Shader - part 2
Rendering a Double-Sided Shader
2D Motion Blur from command line
Transferring UVs
mental ray - HDRI
mental ray Caustics
Creating a shader for the tumbler
Creating Displacement Maps on a Tumbler Lid
Maya 6: New Photoshop Layer Features (part 1)
Maya 6: New Photoshop Layer Features (part 2)
Using mental ray in Maya 4.5 - 5.0
mental ray: Rendering Maya Fur
Using Ambient Occlusion using the Turtle Render
Rendering Eclipse in mental ray
Using Shading Networks
Street Racer: Assembling a Car Paint Shader
Texture Reference Objects
Using Light Glows
Creating a Toon Shader
Compositing 3D Elements
Normal Maps in Maya
Altering Render Stats
The Stencil Node
Realistic Lighting Shaders
NURBS Tessellation
Light Linking
Displacement Maps in Maya
3D Paint Tool
Ocean Shader and Phong Materials
Creating the Specular Map
Moving the UV Data
PSD Networks
Using Photoshop Smart Objects and Maya
Getting Started with Shading Networks
Create Modifier
Using Paint Effects Panel as a Paint Tool
ASHLI Shaders
ASHLI Bump Mapping
3December Presentation: Toon Intersection Lines
3December Presentation: Surface Sampler
Project overview for Rendering with Maya Toon training kit
Using the Solid Color toon shader
Rendering from the command prompt
Baking vertex color data into your geometry
Rendering geometry that has vertex color data
Final adjustments to UVs on the monster's hand
Project overview for 3D Texturing in Maya and Photoshop
Exploring the Contrast node
Using the Circle Highlight Fill shader
Exploring the Phong E Materials
Project overview for the mental ray in Maya: Rendering Workflow training kit
Exploring the properties and uses of mental ray's DGS material
Project overview for mental ray Nodes in Maya training
Project overview for mental ray Rendering Techniques: Interiors
Creating a Glow Effect with UV Sets in Maya


Dinámicas:

Fur Basics: Adding Fur to Furby
Fur Basics: Shading the Fur and Shadows
Fur Basics: Randomizing Fur Attributes
Rendering Hardware Particles
Particle Collision Effects
Working with Per Particle Attributes
Rigid Body Simulations
Creating Softbody Simulations
Using 2D Fluid Containers - Fluid Effects
Creating Particle Collision Events
Fluids - Using Images in 2D Containers
Integrating Cloth and Fluids
Creating a 2D explosion
Using Fluids as Textures
Adding Hair to Existing Hair Systems
Maya Hair - Re-using Collision Objects
Particle features that are new since Maya 6
Working with Volume Emitters
Working with Soft Surfaces like Snow (part 1)
Working with Goals
Shatter Effect Overview
Simulating Soft Surfaces
Creating Pressure Curves
Pin Constraint
Advanced Heat Dynamics
Maya Fur Kit Update: Using Maya Hair as curve attractors for fur
Creating particles at rigid body collisions
Creating curly hair
Using button constraints on cloth objects


Mel
:

Introduction to MEL
Building Custom Tools with MEL
Overview of MEL


Novedades de Maya 8
:

Updates to the Artisan Tool in Maya 8
Color coding animation curves in Maya 8
Using Depth Maps as image planes
Working with ramp and graph widgets in Maya 8
Using geometry caching in Maya 8
Interactive placement of lights in Maya 8
Interactive primitive creation in Maya 8
Using the new scatter attribute in Maya 8
Updates to the script editor and inline cell mathematics in Maya 8
Backface creasing with toon lines in Maya 8
Creating a turntable animation in Maya 8
Updates to the modeling menu set and creating custom menus in Maya 8


Novedades de Maya 8.5
:

Using Bookmarks in Maya 8.5
Working with Containers in Maya 8.5
Interactive Primitive Subdividing in Maya 8.5
Using the Input Box in Maya 8.5





Esto por ahora, ya luego entre todos iremos llenando este espacio al igual que como ha ocurrido con los hilos dedicados a otros programas.

Salu2 mayeriza2

...
__________________
Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
Victor Navone

Última edición por SHAZAM fecha: 13 may 2007 a las 07:28.
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Antiguo 05 may 2007   #2
cartooon10
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Muchas gracias ...
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"Extraño juego , la unica forma de ganar es no jugar"
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Antiguo 06 may 2007   #3
Heymagin
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buenos links,,chevere" :
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Antiguo 08 may 2007   #4
Cicli
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Bien alguien se preocupa por los mayeros!!!!!!!1
Muchas gracias
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Antiguo 13 may 2007   #5
SHAZAM
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Dos nuevos videos de modelado:

Project overview for Maya Modeling Techniques: Automotive training
Overview of the modeling techniques for the sports car

Salu2 mayeriza2

__________________
Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
Victor Navone
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Antiguo 13 may 2007   #6
Ballo
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Gracias buena recopilacion!
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( ::: ) Tus puñetazos no sirven para nada. No puedes matar a tu maestro de boxeo con golpes que has aprendido de él.
Lu Sin
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Antiguo 13 may 2007   #7
SHAZAM
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Gracias Ballo, faltan cosillas pero estos videos, a pesar de ser en su mayoria lo que llaman los anglo parlantes "samples", es decir, videos de ejemplo, son bastante completos y suficientes para hacerse una idea sobre asuntos básicos.

Los archiconocidos de 3dpalace tampoco están nada mal, hay que registrarse y tener un poco de paciencia:

A Guide to Paint FX
GI JOE - A Maya GI Solution
Jaguar XJ220 - The Full Tutorial
Maya 5 - The complete Modelling Basics
Maya UBER-RIGGING by Peter Claes - Rigging de un cuadrúpedo, en alemán
The anti Gravity Tank Intro to smoothing tutorial
The Dreadnought Tutorial for Maya
The Spraypaint Tutorial (silent)


Saludiños.

...
__________________
Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
Victor Navone
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Antiguo 14 may 2007   #8
chazyj
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Wow...Grax...Yo recien Entro a Jugar Con maya^^...y Creo k Con Esto Podre guiarme un Poko^^ç

Gracias...
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Antiguo 19 may 2007   #9
MARTINRADIO
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