Welcome to the 2nd issue of Blenderart. This issue we are focusing on Animation. Animation is a actually a very large field, covering a wide variety of techniques and methods for adding motion, emotion and effects to an endless array of objects and characters.
The last few months has seen a major overhaul of the animation system, making animation much easier and less painful for even the least skilled of us. The ease of setting up a skeletal rig makes animating your characters less daunting, tempting even the most cautious of us to try our hand at animating.
We are very lucky in that Blender has so many tools for animating. There is a method and tool for just about anything you would want to do. For those of you who have not yet explored the animation capabilities of Blender, here are a few of the tools you may want to consider as you venture into the world of animation.
Curves and paths
Pose Mode/IK & FK Chains
Particles/Dupliverts (Especially with deflection and force options)
This is an impressive feature list and now you can use any of these alone or in various combinations to create your next animated masterpiece.
In this issue we are going to cover a few of these methods and techniques to get you up and animating. We are alos bringing you up to speed on “Project Orange” and as a special treat, we even have a short interview with some of the Orange team.
On a personal note, the Blenderart staff would like to express our thanks to the entire Blender community for the overwhelming positive response and support of our first issue.
Falling Feathers Tutorial
Character rigging Gameblender
Rigging a spider
The Age of Steam - Maquíng of
The Plumiferos Project - Maquíng of
Maquíng of - New Penguoen
2D Galvanized texture
Project Orange Team Interview
Juan J. Pena
Claudio Malefico Andaur
DESIGN & GRAPHICS
Website Design (underway)
‘Blenderart Magazine’, ‘blenderart’ and blenderart logo are copyright Gaurav Nawani. ‘Asque Blentuu’ and ‘blentuu logo’ are copyright Sandra Gilbert.
All products and company names featured in the publication are trademarque or registered trademarque of their respective owners.