Welcome to our 1st Anniversary Issue! Yes, that’s right, we actually made it a whole year! When Gaurav and I started this magazine, we had no idea how much we would end up needing to learn. But learn we did, as well as adding staff members to help out with proofing and website maintenance.

It has been an eventful year for both Blenderart Magazine as well as the Blender community itself. We have seen the creation and release of Elephant’s Dream, the addition of many needed and just plain wanted features in Blender. The Blender community continues to grow at a phenomenal rate. Blenderart Magazine reader numbers have continued to grow as well. With each new issue, we gain a larger audience. And we appreciate all of you!

We have had an amazing response from the community in terms of contributions to the magazine. While Gaurav and I could have still put out a magazine without all their help, it would not have been anywhere near as interesting. I’d like to recognize all of our contributors at this point; they deserve a round of applause for their efforts on all our behalves. Here they are, in no particular order, and I sure hope I didn’t forget anyone; if I did I apologize in advance.

Enrico Valenza
Juan J. Pena
David Lettier
Zsolt Stefan
Claudio Malefico Andaur
Stefano Selleri
Claas Eicke Kuhnen
Daniel LaBarge
Christopher Kulla
Kernon Dillon
Christian Guckelsberger
Manuel Perez
Claudio Andaur
José Mauricio
Rodas R.
Rogério Perdiz
Manuel Bastioni
Alessandro Proglio
Antonio Di Cecca
Giovanni Lanza
Martin Mackinlay
Ed Cicka
Cory King
Early Ehlinger
Mariano Hidalgo
Edouard de Mahíeu
Sergey Prokhorchuk
Andreia Leal Schemid & Zag
Diego Restrepo París

Okay, now on to what you really want to know about - what’s in this issue! Materials, lots and lots of material information. Admit it, you want it and you need it. You put enormous effort into your models and you know, as well as I do, that you just have to add materials at some point. With the addition of Nodes, or more commonly called Noodles, whole new effects and materials are possible. First, we'll answer a simple question – What are Materialsí Then, we have several Node tutorials, as well as a look at Vector Blur and Ramp Shading. We alos take a look at some current Educational Resources available for Blender users.

So here we go, let’s get our Blender world all colored up!

Happy Blending