Editorial nº 14 Cartoon & GE

Even after years of using Blender, the wide scope of possibilities for creativity in Blender still amazes me. You can create whatever you imagine, from cartoons to games. And in this issue, it is that very diversity that we are going to explore.

Growing up I was always fascinated by cartoons, and to this day I still enjoy watching cartoons. Especially with all the advancements in technology paving the way to ever more amazing feats of animation possibilities.

3D modeling programs have changed the look of cartoons and yet the basic concepts developed by the “cartoon masters" remain the same. 3D programs, including our beloved Blender, allow us the freedom to create cartoons in any style that appeals to us. Something that, while possible, was far more difficult using traditional "cel" techniques. From the "traditional" look to anime, cartoons are becoming a popular medium of artistic expression.

As 3D animation becomes more popular, the line between cartoon and animation converges and continues to blur, causing the two words to become interchangeable. In fact with the growing number of full length 3D animation movies being produced, the definition of cartoon is expanding as fast as the imaginative minds of the animators creating them. Decreasing costs of higher priced modeling software and free programs like Blender let anyone try their hand at creating their own cartoons and animations, opening up the cartoon/animation field to a new wave of young cartoon lovers and would be creators.

Building off the growing popularity of cartoons, games are quickly becoming an artistic force in their own right. These days, you can find games based on many popular cartoons, animations and movies as well as original concepts. In fact “gaming” has become a big industry with growing opportunities for those skilled in modeling, texturing and yes even character animation. Many game companies are seriously in need of 3D artists, and I am betting that need will continue to grow as technology advances and the possibility for more graphic intense games grows. Game creation uses a lot of the same skills and talents as animation. Knowledge of modeling, texturing and character animation is a great help whether you are creating your first game masterpiece or your hundredth.

Of special interest to us is the fact that Blender can be used to either create your game assets for exporting to a separate game engine or you can create games right within Blender itself. The Blender Game Engine has seen a great number of improvements over the years, leading to a growing segment of our community learning to develop game assets, demos and full games. As the community grows, solutions are being found, new techniques are being created and ways to use Blender's logic bricks more effectively both with and without additional Python coding has led to a growing number of games being created and released in the GE forums. The variety of games being created is as imaginative as the artists that have devoted their time to the GE.

So whether you are an animator, budding game creator or simply curious about areas of Blender that you haven't yet learned, we have you covered. We have gathered up some really great articles to get your creativity up and running.

Happy Blending!

Sandra Gilbert


Gaurav Nawani gaurav@blenderart.org

Sandra Gilbert sandra@blenderart.org

Nam Pham nam@blenderart.org

Gaurav, Sandra, Alex

Kevin Braun
Phillip Ryals
Bruce Westfall
Joshua Leung
Lynda Schemansky
Eric Pranausk
Noah Summers
Joshua Scotton
Marque Warren
Wade Bick
Patrik O'Donnell
Brian C. Treacy
Scott Hill
Henriel Veldtmann

Brian Cordell Hynds
Brian Treacy
Husam Ibrahím
Igor Krianovskij
John Buresh
Mal Duffin
Rogério Perdiz
Tobias Dahl Nielsen

Cristian Mihaescu ‘Hope for a dinner’