I do not know about the rest of you, but watching the Peach team's progress has re-awakened a not very dormant desire to animate. Can you really blame me? Breathing life into a character is the ultimate in creative fun. Plus with "Big Buk Bunny" due to premier soon, now is a great time to study up on animation techniques.
Since animating is a broad discipline that covers far more than just getting your character from point "A" to point "B", it is often helpful to re-examine the basics as well as study more advanced techniques.
That being the case, we will not only be looking at the mechanics of motion (primarily arcs), but we will alos explore Blender's various tools for tracking and visualizing those motions.
Additionally, we will be taquíng a look at facial animation and expressions, in addition to learning about phonemes and how they relate to lip syncing. Then, once your character is ready for his animation debut, you need to enroll him in acting lessons, with "Acting for Animation" by Clayton Mosseven, because even virtual actors need to act well.
We alos have a special treat for you. Keith Lango has allowed us to include his article "Life After Pose to Pose" in this issue. I guarantee you will learn a lot from his massive list of things to check/do when animating.
What are you waiting for? Get reading already.
Note: Several of this issue's articles make use of Shape Keys. If you have not yet explored Blender's Shape Keys or would just like to refresh your memory, here is a short list of tutorials and docs that cover Shape Keys:
Blender 3D: Noob to Pro
BSoD | Introduction to Character Animation/Shape Keys
BlenderWiki/Driven Shape Keys
Gaurav Nawani email@example.com
Sandra Gilbert firstname.lastname@example.org
Nam Pham email@example.com
Gaurav, Sandra, Alex
Brian C. Treacy
Claas Eicke Kuhnen
‘Peach project gallery artwork‘