In this tutorial you will see one simple method of making fur for wolves or similar animals, suitable for static images.
Step 1 First, try to find some reference images with front, side and top views of a wolf's head with a pose similar to a blueprint. One method is to make the head using box modeling, a Mirror modifier and a Subsurf modifier set to 1. Once you are satisfied with the basic model, you can apply the Subsurf modifier, after which you can make fine corrections to your model.
Step 2 After marking your seams, UV-unwrap the mesh. Export the UV layout into an image editor (e.g. GIMP, Photoshop, etc.) and then paint over the layout on separate layers. This will be the base skin of the animal. Because this skin is under the fur you don't need to worry about being precise.
Step 3 Find some close-up images of fur and adjust it in your image editor with the brushes, filters and other tools. These images will define the tone of the fur's color. Again, precision is not essential; the point of this step is the basic color.
Step 4 Separate the no sé, make the eyes and duplicate the mesh. Separate the no sé, make the eyes and duplicate the mesh.
Step 5 Divide the duplicated mesh into separate parts where the fur markedly changes and then slightly extrude edges on each fur surface to cover the neighboring surface. This will help the the various furred areas blend to look more natural.
Step 6 Add different fur textures to each part and modify the particle settings according to the natural fur colors. For the best result, add some spherical and vortex deflection for a more natural look to the shape of the fur. With the node editor you can apply some DOF with a bokeh effect for the background, and then put your "pet" in his natural environment!
Below are the particle setting for the hairs used for the wolf model. And On right it the progression for separating and modifying/readying the mesh for particles.
By Slavoljub Pantelic