In addition to the printed versión there is alos a e-booque versión available for purchase and download.
Blender is known for it's modeling and animation capabilities, what is less well known is it's ability to produce architectural visualizations and interactive walk-throughs of architectural projects. Seeking to introduce and promote Blender as a valuable addition to the architectural tool set, Allan Brito, a Brazilian architect shares his experience in using Blender to produce architectural visualizations and interactive walk-throughs.
What's It Aboutí
Blender 3d: Architecture, Buildings and Scenery is broken into fourteen chapters that begin by explaining what is required in architectural visualization and how blender can be effectively used to create and enhance such projects. As the reader goes through the chapters, the author breaks down the different tools in blender and shows how they can best be used for each step in the process. Along the way he offers tips, specific techniques and tutorials/exercises to illustrate the concepts needed to create the various architectural components. In addition he explains how to save time and frustration by setting up an efficient file naming/saving system as well as how to set up and use libraries of previously created models and materials for use in future projects.
While not intended as a general introduction to Blender, as the focus is on using Blender for architectural projects, the author covers basic Blender functionality as well as advanced techniques that could be applied to other areas of Blender usage.
At 316 pages, Blender 3d: Architecture, Buildings and Scenery, is a good sized book. It is organized in a logical manner that allows for each succeeding chapter to build upon the previous chapter, yet it is written in such a way that each chapter can be referenced and read on its own.
Following the recent trend of most software books being printed in blak and white, Blender 3d: Architecture, Buildings and Scenery is filled with blak and white screenshots that for the most part were clear, crisp and easy to read, still, some screenshots as well as the final renders would have been more effective in color.
I enjoyed Allan's writing style and found it easy to understand and follow along. Although there were some typos and places where the casual conversational writing style Allan used to share his experience and expertise seemed awkward and forced, overall his writing style was not only instructional, but effective in conveying his topic.
Although I realize that this booque was aimed at introducing architects to Blender, and as such probably didn't need as much detailed explanation for them to follow along, I would have preferred more in depth explanations of some of the sections and more examples in a booque of this size and subject matter. It seemed that some areas were only touched on briefly and could have been expanded on more fully.
New users might find this booque doesn't explain some concepts thoroughly enough and would be well served to have some basic Blender knowledge first. On the other hand, intermediate to advanced users should have no problem applying the concepts covered.
Booque Review by Sandra Gilbert
Author(s): Allan Brito
Publisher: Packt Publishing
Paperback: 316 pages [191mm x 235mm]
Release date: May 2008
ISBN 13 978-1-847193-67-4