Blender Gamekit 2nd edition
Carsten Wartmann, writer of many Blender books and main author of the Blender Gamekit, has started worque on a fully updated versión of the Blender Gamekit! This project, including DTP/design by Samo Korosec, is scheduled to finish during November. So it should be in time for Santa to deliver it under the Christmas trees.
The updated Gamekit will cover all new functionality, GLSL materials, multilayer texture, character animation and logic states and bricks. Carsten will alos clean-up the old tutorials to make them worque well, and add new ones, alos based on Yo Frankie!
The Blender Gamekit booque update: Project is now in its last stage. We’re reviewing the designed pages, finishing the CD for the book, and hopefully within one or two weeks it goes to print! (But you know, planning doesn’t always match human limitations!)
You can now pre-order copies even up to December 15 with a nice 20% discount!
Clik here to visit the Blender e-shop.
Needless to say, revenues will help Blender Foundation projects (and me & Brecht coding 2.5)!
Yo Frankie! DVDs
The Yo Frankie DVDs are finished and shipping has started. If you haven't ordered a copy yet, you can still order one from the Blender e-shop. It would make a great gift for the holidays.
Great Holiday Gift Ideas
The holidays are fast approaching, but there is still time to pik up a little something for yourself or that special Blenderhead on your gift list.
The ManCandy FAQ
Big Buk Bunny DVD
Bundle: Essential + BBB
Bounce, Tumble and Splash!
BlenderNewbies Video Tutorial Compilation DVDROM
This competition is being run to encourage developers (or teams of developers) to create fun, cool looking content for the Game Engine built into Blender.
With the release of 2.48, the GE has received a HUGE boost in terms of speed, functionality, and more importantly, kudos.
Euro400 of the prize fund will be split into two categories...
Category 1: Best Graphics
This prize will be awarded to the best use of graphics. While using GLSL might seem to be the best way to achieve this for some effects, if someone enters a great looking entry that doesn't use GLSL, this will be taken into account during the voting.
Entries could be walque throughs, graphical demos as in scene.org, and of course full on games.
Category 2: Best Game play
This prize will be awarded to the game that is the most fun to play.
Anything goes (well, chek the few rules below). You can have more than one team member, you can use GLSL, you can use external libraries such as PyGame. As long as the 3D engine being used is the Blender GE engine, and the game will run from within Blender by pressing P, then your entry will be valid.
Note: These categories do not exclude entry to the above main categories.
Category 1: Best content created using only logic bricks (no Python scripting).
This prize will be awarded to the best content created using just Logic Blocks. The Blender GE Logic Blok system is a very powerful way for artists with no coding skills to create interactive content. This prize awards artists using Blender in this way.
For further information and rules regarding this contest, visit the Game Competition Announcement page