Empresa: Gameloft Madrid
Web: www.gameloft.es
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
Empresa líder internacional en edición y desarrollo de videojuegos descargables, Gameloft® se ha consolidado como una de las empresas más innovadoras del sector desde el año 2000. Gameloft crea juegos para todas las plataformas digitales, incluyendo teléfonos móviles, smartphones, tablets (incluyendo dispositivos Apple iOS® y Android®), Triple Play, televisiónes con conexión a internet y consolas. Gameloft se ha asociado con algunas de las principales marcas internacionales, como UNO™, Spider-Man®, James Cameron’s Avatar™, Ferrari® o Sonic Unleashed®. También posee franquicias propias, como Real Football, Asphalt™, Modern Combat o N.O.V.A. Near Orbit Vanguard Alliance®. Gameloft está presente en todos los continentes, distribuye juegos en 100 países y tiene más de 4000 desarrolladores.

Gameloft cotiza en la bolsa de París (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).

Fecha de la oferta: 25/11/15
Dirección de contacto: recruitment.madrid@gameloft.com
Ubicación: Madrid, Madrid (España)
Tipo de contrato: Contrato indefinido
Tipo de jornada: Jornada completa

Texto de la oferta:
Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Madrid? Then Gameloft is the company for you!


• Create 3D models for vehicles, level props, and character weapons in both low- and high-polygon counts, depending on the project.
• Create textures for modelled material using diffuse, specular and normal maps, and use good UV lay out distribution to maximize quality.
• Understand respect the identity and techniques of the project as established by the Art and Technical Directors.
• Implement models using shaders and commercial or custome real-time lighting solutions for models to be used both in games and in cinematics.
• Create assets used for art direction and gameplay prototypes.
• Work directly with the programming and game design teams in the implementation process to ensure optimal use of polygons, shaders and textures.


• >4 years of experience in video game production, and at least 2 of them as Vehicle Artist.
• High proficiency in 3D Studio Max and Photoshop.
• Mastery of mesh topology optimization techniques.
• Experience in high-polygon counts.
• Experience in both modelling and texturing detailed hard surface props and intricate mechanical elements.
• Able to approach and manage mesh detail, lighting and shading techniques effectively in both high-polygon and low-polygon environments.
• Able to optimize low-polygon or mid-low-polygon models while taking aesthetic and technical considerations into account.
• Excellent level of English.


• Affinity for a realistic 3D art style.
• Experience in high-polygon sculpting (ZBrush, Mudbox, etc).
• Background as a technical artist a major asset.

*All qualified candidates will be asked to take a skills assessment test.


• Opportunity to learn in a professional environment with people who have a passion for creating video games!
• Open working climate with young, dynamic teams from around the world, which offers daily contact with other countries & cultures.
• Salary based upon experience and merit.
• Permanent contract, full-time job and social benefits.
• Flexible working hours.
• Career Progression and Development Opportunities.
• Excellent local working conditions (quality of offices, geographical location of office in the center of Madrid)
• Relocation support.

Interested applicants should send their CV in English, Cover Letter and portfolio to: recruitment.madrid@gameloft.com with reference “Senior 3D Vehicle Artist”.

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