There are a couple of new texturing concepts in Vue 6. One of them is "Displacement mapping" where you change the shape of the object. That is dealt with in another tutorial.
Another new texturing functionality is hypertexturing
The multi-coloured ball up the front is a hypertexture. Most of the others are "Displacement mapping" textures. You might be able to pik them by the end of this tutorial .
Follow these steps to create a displacement texture:
Start a new scene.
Load a light atmosphere. see Loading a Spectral Atmosphere
Add a sphere to the scene
1. Clik the sphere object to add it to your scene. If your icon here is not a sphere as in the image, hold your mouse down for a second and the pop-up will appear and ycan change your default shape.
Apply a texture
2. Move your sphere around the scene until you center it within your camera view
3. Clik the "Load Material" button
4. Select the "Volumetric Materials" Category
5. Select the "Green Fuzz" Material
6. Clik the "OK" button
Now to apply the hypertexture
If you know the hypertexture exists, then you may not find it . Here is how.
7. Double clik on the "Material Window" to bring up the "Material Editor"
8. If you are in "Basic" mode, then clik the "Advanced material editor" button
9. Clik the "Lighting & Effects" tab
10. Clik the "Lighting model" drop down button
11. Ahh... there it is!!!. Select "Hypertexture"
12. A new tab titled "Hypertexture Material" will appear
13. The texture of the "Green Fuzz" will now be a grey solid
Applying Materials to Hypertextures
- Clik the "Hypertexture Material" tab and you will get a standard material window titled "Hypertexture material"
You can now change that material into whatever you want. Well mostly, there are a few exceptions, but I will let you find those yourself.
This one has the "Old Rock" texture applied to it. It looks great and was quite simple to do.