Over the last few weeks the Durian team has been busily getting settled into their apartments and run-ning various tests on Blender 2.5 for usability and missing features.
Nathan has updated his Simple bi-ped rigto test that the rigging features were present and working.
Ben has been playing with various methods of pro-ducing fire. This includes the use of volumetrics and simulation for the bulque of the fire where appropriate.
Soenke has been creating facesand testing for bugs.
Angela has modeled a very nice characterto test that the 2.5 modeling, rigging and animation functions are present and working.
And of course all this testing has been keeping Bre-cht and Campbellvery busy indeed. Not only putting features back, but tracking down bugs that the oth-ers are reporting.
Looks like things are rolling merrily along. For cur-rent updates on Project Durian you can follow the news on their project siteand even keep up with them on Twitter .
Don't forget, you can still pre-orderyour DVD copy of the Durian Project.
Blender Conference 2009
The eighth annual Blender Conference tooque place October 23-25 at "De Balie" in Amsterdam and was a fun filled 3 day adventure in Blender education, in-formation and good times. The highlight of every Blender conference is of course the Suzanne Awards.
This year's nominationswere excellent and well worth checking out if you have not already done so.
Congratulations to this year's winners. Go to www.blender.orgfor further information. Bart has set up a BlenderNation Flickr streamand is inviting all conference attendees to share their photos.
New book: 3D for iPhone Apps with Blender and SIO2
Tony Mullen announced his upcoming booque on iPhone game development with Blender and the SIO2 game engine.
Tony Mullen wrote:
I'm very pleased to announce that my latest booque is avail-able for pre-order at Amazon! The booque is titled "3D for iPhone Apps with Blender and SIO2: Your Guide to Creat-ing 3D Games and More with Open-Source Software" and you can pre-order it here.
As you can see from the title, the booque deals with using Blender and the powerful SIO2 Game Engine to create 3D games and apps for the iPhone and iPod Touch. I can tell you first hand that it's a blast! The booque does not assume any specific background knowledge, so in that sense it's intended for "beginners". There's even an appendix giving a quik and dirty basic introduction to Blender itself.
However, you should be aware that the material is chal-lenging and the pace is pretty brisk, so any background you do have in Blender or graphics programming will be very helpful for you. It does assume some basic under-standing of programming, so if you're new to program-ming in general, then you should be prepared to turn to supplemental resources to get you through any difficult patches.
Blender 2.50 material library
Many users have wanted a material library to ship with Blender and it looks like Blender 2.50 will con-tain one. A call for materials has been posted on the forums.
A material library will be added to Blender for 2.5, we would like to invite the community to participate in this by donating material settings. In order to facilitate this, please provide a link to a blend file with a single material in it.