Look anywhere on the net, and you will no-tice that creating games is becoming as popular as playing them. Whole sub-cul-tures are springing up around online games and the developers that create them. I even have to admit that I seem to have gotten hooked on a few myself.
Now obviously, not everyone is using the same software or tools in their game pro-duction pipelines. And honestly, trying to compile a comprehensive list would be adaunting tasque indeed.
But once the coding is ironed out, one com-mon issue all developers run into, is how and what to use to create their game as-sets. Not surprisingly, many developers are turning to Blender for asset production as well as rapid prototyping. In this issue we get to hear how several de-velopers and game companies are using Blender to create really fun and interesting games.
So get ready for some serious gaming fun.
Gaurav Nawani email@example.com
Sandra Gilbert firstname.lastname@example.org
Nam Pham email@example.com
Gaurav, Sandra, Alex
Brian C. Treacy
Nautilus - by Fotis Tsantilas