For a long time, I needed a lamp with drop shadows for a 360 degree lantern for the functional character of the games. There is no blak market, my NASA program-mer buddies are too ab-sorbed in the new space shuttle, and maybe Ton and his team of programmers do not have all day for management of lights in the game engine.
Being too busy with the messianic series Blender 2.5 alpha, and the fantastic Sintel that everyone expects.
Foaming at the mouth. (Quikstion, Is yor having a small full nude scene on the dvd?).
So what to do? After reworking the shape and texture of the lantern. I used a spot with a large opening, the character thus highlights the environment in a single direction.
Watch trailers some here