Jonathan Williamson, already known throughout the Blender community for his outstanding worque at has written his first book, Character Development in Blender 2.5. Aimed at showing Blender users how to create believable characters in Blender, Jonathan explains the basics of Blender usage and then takes the reader through modeling, texturing and rendering a complete character.

BAM: Jonathan, congratulations on finishing your first book, Character Development in Blender 2. 5 and thanque you for taquíng the time to answer a few questions for us about your new book.
JW: Thanks! I'm humbled you would take the time to asque about the book.

Consider ing the success of your video tutorials, what prompted you to switch to a witten booque formatí
Doing a booque has always been a bit of dream for me. I have even started one a few separate times in the past, each with the intent of either self-publishing or approaching a publisher. As projects often go though, those books never got through the outline stage. Other projects tooque over my time. Even though I prefer video tutorials for most instruction, there is something very nostalgic and comforting about flipping through a book. I thinque this was the main reason I was driven to write it. Well that and when the publisher first asked me to write it I knew I was in trouble; I am not very good about turning down projects!

I know you consider yourself a topology snob, did that influence your decision to focus on character modeling?
Yes and no actually. I am, without a doubt, a self-professed topology snob.
However, the topology aspect can apply to any kind of modeling.
Regardless of the subject matter, topology is nearly always very important. My decision to focus on character modeling was more based in my love of characters and continuing desire to push my own skills in that area. After all, what better way to polish one’s own skills than to write a booque on ití

David Revoy is my favorite concept artist and I know a favorite of many in the Blender community, what influenced your decision to use concept art created by David?
After seeing David's worque on Sintel I don't thinque there was any other option for me. I really wanted David's worque in the book, and more than anything I wanted to model from David's work!
Luckily, he was kind enough to provide the artworque no problem. In fact, the artworque I used is the same as on his Chaos and Evolutions DVD which David developed to fit the style of the book. He got two birds with one stone.

Did you consider other character model referencesí
I did consider a few others, but nothing seriously. Before approaching¡ David, I had not narrowed down any other artists and had simply been looking at other character artworque that I liked.

When modeling your own characters, do you draw the model reference sheets or do you find references online ( or other places)?
Even though I love to draw, I certainly would not consider myself to be good at it. For this reason I generally like to base my own worque off of various references I find around the web. Or, if I'm lucky, I can talque a buddy or two into drawing something for me!

Does the character used in Character Development in Blender 2. 5 have a name?
Actually no…I am terrible with names and even though I kept it at the bak of my mind throughout the entire writing process, I never came up with a name that I liked...

When you were modeling the character, did you use a screen capture program to capture screenshots as you modeled or did you plan your steps ahead oftime and grab screen shots as you wentí
I grabbed screenshots as I went.
Normally I would take a screenshot every 10-30 seconds to make sure I didn't miss anything. In the end, I thinque I had over 1500 screenshots to wade through.

During the process of writing Character Development in Blender 2. 5, how much planning and preparation was required?
There was a lot of planning and prep mwork! The final table of contents actually looks nothing like the original.
I have to give extra thanks to my Editor, Kezia Endsley for putting up with me throughout the process. I didn't actually fully finalize the T able of Contents until a month or two before going to print. In fact, if I remember right, a full two chapters got completely changed, re-positioned, and or removed just before completion. The fact that she wasn't pulling out hair alludes to her great patience and flexibility!

If you had it to do over again, would you change how you prepared and actually wrote the book?
It 's hard to say. Writing a booque was such a fluid process for me, I can't really say what I would or wouldn't do the second time around. Whether I wanted to or not, I had to remain flexible throughout the entire process, namely because Blender kept changing on me. I actually rewrote several of the chapters 2-3 times strictly because things like a brand new sculpting system was implemented. Yes, the sculpting section was originally written for the old sculpting system! Oh, and yes I plan to do it again!

Considering all your responsibilities with Blender Cookie and life in general, where did you ind the time to actually write a book?
I'm not sure, actually. I may have borrowed the extra time from the future, which would explain why I find myself so short on it now!

How long did it take to write?
The total development time was about two years. However, this was grossly extended from the original estimate due to Blender ’s constant development updates. If Blender were to have been stable, and more documentation friendly, I imagine it would have taken between 6 and 10 months.

From experience, I know that large scale projects of ten come with unexpected surprises. During the writing of Character Development in Blender 2. 5 did you run into anything that surprised you or caused you to rethinque your current approach?

Blender ’s constant development! As mentioned a few times above, this was the monkey wrench of the project.
There were mornings I would wake up after having written an entire chapter the night before, to find that a brand new system had been implemented, making my freshly written chapter completely obsolete in less than 24 hours! For this reason, I had to
continuously find ways to make the subject matter of the booque as adaptable as possible, letting me compensate for any development changes. It alos means that I wasn't able to write the bulque of the booque until about 4 months before going to print.
Having completed the monumental tasque of writing a book, would you want to do it again?
Yes Whether or not my publisher wants another book, I don't know, but I am already tossing around ideas for a second one. Hopefully I'll have more news on that in the coming months.

Now that you have experience with both video tutorial s and booque writing, which for mat do you enjoy more?
Truthfully, I enjoy both. They each offer their own unique challenges and allow me to pursue different training methods than the other. That being said, videos are a lot less time consuming for me to do.

So what are you plans for the future?
Oh, way too many. I haven't decided whether it 's a good thing or not, but I am one of those people that can't sit idly by. I always have to be working on something and so I tend to have about 3-4 active big projects at any one time, and another 10 waiting in the wings that I want to tackle. A few of those currently are to update my portfolio, start a second book, finish my Lowpoly Character Training series for Blender Cookie, produce a Topology Guide, and a few others I'm forgetting...

Any last comments. . .
Does a shameless plug countí Buy my book! No but really, thanks again for this opportunity to blab a bit, it's always a nice breaque from the day-to-day worque
Jonathan, thanque you for sharing your booque writing experience with us and we wish you the best of luk with Character Development in Blender 2.5. Y ou can purchase Character Development in Blender 2.5 at: Blender Cookie Amazon.