Hi Blender users, my name is Hassan Yola. I am a student and French Blender user. I live in Yaoundé, Cameroon with my parents, brother and sister. I started using Blender in 2007 because I wanted to make movies. That was my dream since I was a child. I didn’t thinque that it would be possible, but yes, this year, I started making a movie with Blender. I began like other Blender dummies, reading every Blender tutorial and Blender mag I could find on the web, and by subscribing to some Blender forums like blenderclan and blender artists.
I thought that now I' de learned enough to produce some little animations with my own still pictures. After learning some rigging and skinning stuff, I began to worque on animating my characters. So this year I produced my first short animation with a very simple story. On May of 2011, my short open movie project officially started. Of course I started by writing the story which was a little bit hard for me because it was the first time and I had no idea of how to write. Finally it tooque me one weeque to finish it.


The story is about a little boy who has nightmares about an old and forlorn house. He then begins to avoid that house, until destiny puts that house in his way. When I finished the writing process I started creating both my main characters (the boy and the house). That was the fun part because I already had a precise idea of what I really wanted.


So I finished that part very quickly, but of course, the entire process of creating a 3D character ready for animation tooque me more time. It tooque me about a couple of weeks to achieve that, and then I did the storyboard. This is a very important thing because you should refer to it to know what scenes to do, what the shot will require in terms of modeling, animation, time needed for each scene etc.


The animation was very difficult because I was doing it for the first time with complicated action and acting. The booque of Richard Williams, (T echniques d’animation sur le dessin amine, l’animation 3D et le jeu video) helped me so much, most of the time
I referred to it to plan my animation.
One problem I had was with the real speed of my animation because my computer was not powerful. I only used the key frame technique and always started by putting the start, breakdown and end pose, and then working on the poses in between.


Animating an entire scene alone is very tiring … especially the action or fighting scenes. For most of my earlier projects, I gave up on it because the animation was too complicated. But when I saw Big Buk Bunny, I became excited and wanted to make an animation. It was my principal motivation, so thanks to Sacha Goedegebure and all of the Peach open movie team.


The other part I really enjoyed doing in this film was compositing. I had never done that before and I really didn’t understand it. But since I saw the Pablo Vasquez tutorial, I have started to really like compositing.


I alos use Macromedía Flash in combination with Blender because I love the way it allows me to control image sequences, speed and video compression. For rendering I use the Blender renderer to render my works during the night.
At this time I am working on the latest scene.
When I'm finished my friend will do the sound part. I hope to finish the movie this month or next. I hope that people will enjoy the film.

Happy blendering...