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Tema: autodesk anuncia 3dsMax2008 y Maya 2008

  1. #1
    Megalodon... Avatar de Ballo
    Fecha de ingreso
    Apr 2002

    Autodesk anuncia 3dsMax2008 y Maya 2008

    Pues eso. Y a mi me gustan. Porque me tocan de lleno.

    Autodesk - Autodesk 3ds Max - Highlights

    Autodesk - Autodesk Maya - Features
    Última edición por Ballo; 07-08-2007 a las 10:06
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  2. #2
    Senior Member
    Fecha de ingreso
    Feb 2007

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    joder más versiones, esto cada vez parece la lucha anual entre fifa y pes. si hace nada que sacaron el 3ds max 9 y yo que todavía estoy con el 8

  3. #3
    Megalodon... Avatar de Ballo
    Fecha de ingreso
    Apr 2002

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    Yo me estoy pasando a la 9 en este momento. ^^
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  4. #4
    Aprendiz de Blender Avatar de Derbiii
    Fecha de ingreso
    Mar 2004

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    Un saludo.

    Keith Lango:
    Estos son sólo trucos, no reglas. La única regla es la animación: ¿luce bien?
    Sí la respuesta es sí, entonces el truco es bueno. Si no, el truco es malo.

  5. #5
    Método Polaco Avatar de Stewie
    Fecha de ingreso
    Apr 2004

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    Qué poquitas novedades hay este año la verdad... los "grandes" se dedican a pulir y mejorar cosas (que tampoco esta mal), pero no sacan nada nuevo.

  6. #6
    Megalodon... Avatar de Ballo
    Fecha de ingreso
    Apr 2002

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    No hombre, luego tienen más cosas de las que pensamos, que así en texto es un poco soso. Aunque eso si....Softimage es una versión medía no una entera...ejejejeje
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  7. #7
    Megalodon... Avatar de Ballo
    Fecha de ingreso
    Apr 2002

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    Pues la lista es bien larga...



    Adaptive Degradation
    The integration of new technology into the software’s Adaptive Degradation System improves interactive performance by automatically simplifying scene display to meet a user-defined target frame rate. Users control how 3ds Max adjusts scene display – whether the smallest objects are hidden, or distant objects have less detail, etc. – and 3ds Max calculates how best to achieve it. When combined with the new Direct3D® mesh caching that groups objects by materials, the result is that tens of thousands of objects can be just as interactive as ten objects.

    This new toolset gives users immediate feedbak on various render settings – enabling them to iterate rapidly so they can hone in on their desired look without the long wait associated with software rendering. Using the latest in game engine technology, it delivers interactive viewport previews of shadows, the 3ds Max sun/sky system, and mental ray Architectural and Design material settings. With this feature, artists and designers can perform real-time shadow studies using the sun/sky and real-time shadow systems, or interactively “present” their worque using a combination of Review and viewport navigation.

    The specific features that make up Review include:
    o Graphics Processing Unit (GPU)-based shadow support – with Review the viewport now supports real-time shadows – including self-shadowing and up to 64 lights simultaneously. All standard lights are supported along with a simple UI to choose which lights are “on”. Users can choose between high-quality per-pixel shadowing and fast shadowing (i.e., good and best modes).
    o Sun/Sky workflow support – the 3ds Max sun/sky system lets users create an accurate depiction of the sun and the sky at a specific time and location. With this latest 3ds Max release, design/viz professionals working with the sun/sky system can now interactively preview their settings in the viewport prior to rendering. Reflections are derived from the sun/sky system and automatically mapped onto the surface of shiny objects.
    o Support for mental ray Architectural and Design material settings – using Review, architectural and design visualization professionals can now get immediate feedbak on some of the common mental ray Architectural and Design materials settings – allowing them to achieve their desired look by way of a fast, efficient, iterative process.

    mental ray

    Ambient Occlusion Enhancements (Architectural & Design Material)
    The 3ds Max integrated mental ray renderer now delivers greater physical accuracy in the shadow details around objects – e.g., the color of nearby objects affects shadows – resulting in a more accurate, true-to-life rendered image.

    Sky Portal Workflow
    For those using mental ray workflows, a new Sky Portal simplifies the process of lighting indoor scenes with outdoor lighting. Users can now create an object that defines where external light enters their indoor scene – via sky lights, windows, open doors, etc. Using this technique dramatically reduces render times and improves image quality for these lighting situations. HDRI-based lighting effects are alos supported.

    Photographic Exposure UI
    A new camera-based interface for managing exposure settings (tone-mapping) greatly simplifies the process of achieving a “photographic” rendering effect with physically accurate lighting. Users can define the film speed, shutter speed, etc., as they would with a real camera.

    Lume Glare Shader Performance
    The mental ray Lume Glare shader now performs faster on large frames.

    Render to Texture (RTT)

    Presets for RTT
    3ds Max 2008 now lets game artists define presets to use with Render to Texture – making this popular mapping workflow feature even more flexible than in previous versións.

    RTT Dialog Box Improvements
    The Render to Texture dialog box now has settings to allow for the exclusion of objects from Ambient Occlusion passes. This could be used, for example, to exclude a low-res object in a projection modifier from the Ambient Occlusions pass – thus improving the accuracy of this pass.

    RTT Support for DDS Half Float
    Render to texture now supports the DirectDraw Surface Half Float image format.

    General Rendering Enhancements

    Output Path Dialog Box Improvements
    3ds Max 2008 streamlines the render output workflow. The Setup button in the Output Path Dialog Box dialog box is now enabled by default, plus changing settings for different file formats no longer requires closing the dialog box, reopening it and changing the file type.

    Improved Rendered Image Window
    The Rendered Image window (or Virtual Frame Buffer) now has an icon that enables users to copy the rendered image onto the Windows clipboard. From there, it can be pasted into any application.

    Modeling and Mapping


    Hotkeys as Temporary Overrides
    Existing modeling hotkeys can now be made to act as temporary overrides – enabling modelers to quickly move bak and forth between modes using hotkeys.

    Pivot Overrides
    Temporary pivot overrides can now be created in order to simplify the rotating of objects without affecting the original pivot. This helps modelers quickly pik arbitrary points around which to rotate.

    Sub-object Previewing
    The ability to preview sub-objects streamlines the modeling workflow: not only does it enable users to preview and select sub-objects in one fluid motion, it alos gives them a way to switch between sub-object modes in the viewport.

    Constrain to Normal
    This new operation allows the user to transform sub-object geometry along the normals of selections: the result is a localized geometry push and pull operation.

    Expanded Chamfer
    A new setting has been added that allows modelers to indicate the number of edges their chamfer operation will result in.

    UV Texturing

    Improved Material Assignment
    Material assignment in 3ds Max 2008 is now up to 10 times faster for scenes with 10,000 nodes, or more -- significantly improving the productivity of those working with large, object-heavy scenes.

    Multiple UV Unwrap
    Users can now perform an Unwrap operation on the UVs of múltiple objects simultaneously. This makes it significantly easier to organize the mapping of múltiple objects into one texture – e.g., in the case of a car with various parts in it, all the parts can be quickly made part of the same map.

    Project UVs
    New Projection UVs let artists easily project UVs from one complex shape onto another: enabling artists to accurately transfer mapping between objects of different topologies.


    Auto-reset for Projection Modifier
    The Projection Modifier now performs an auto-reset of the cage: preventing shrink-wrap behavior that can lead to inaccurate results.

    Improved Cage Export Projection Modifier
    The cage of a Projection Modifier can now be exported as a mesh. Conversely, a mesh can be input to create the cage.

    Drop-Down Modifier List Improvements
    The drop-down Modifier list can now accept sequences of characters, not just single characters.


    Character Animation


    Layers as Assets
    3ds Max 2008 now enables Biped users to save their .bip files as offsets from each layer – and to save the base layer as it own .bip file – in order to isolate character motion and save each layer as its own asset for export into a game. MAXScript can be used to customize Biped layer export.

    Biped characters can now be extended through a new Biped Xtras feature. This tool – an FK chain attachable anywhere and parentable to any Biped object – lets animators create and animate extraneous Biped features such as wings, or additional facial bones, and save these as .bip files. Like other .bip files Xtras animation is supported in Mixer and Motion Flow as well as Copy, Paste, and Layers.

    Head Relocation
    3ds Max 2008 gives Biped users the ability to move a character’s head away from its neck.

    Pivot Selection Dialog
    A pivot selection dialog has been added to Biped, allowing users to select Biped pivots without selecting them in the viewport. The dialog configures itself based upon the pivot configuration of the body part selected.

    IK Key Colors in Trackbar
    IK Keys are now colored the same way as they are in the curve editor and dope sheet: providing instant visual feedbak to animators, using a familiar system.

    Quad Menu
    Animators now have faster access to Biped operations through a Biped Quad menú that can be displayed by right-clicking any Biped limb.

    Multiple IK Settings
    Biped users can now set IK keys on múltiple selected biped parts – for faster, more efficient keying.

    Color-coded Trajectories
    In addition to color-coded keys in the trak bar, the Biped trajectories are alos color-coded based upon the type of key and interpolation that’s occurring – letting users quickly see what types of keys are set on the biped and the influence that IK has on the trajectories.

    3ds Max

    Bones: Simultaneous Rotation
    3ds Max 2008 streamlines the process of working with 3ds Max bones by giving animators the ability to simultaneously rotate múltiple bones inside a bone chain – like Biped bones – in order to curl the chain.

    Improved Skin Load Weights Dialog
    The Skin Load Weights dialog box is now resizable.

    New Default for Bones/IK Goals
    Bones and IK goals now default to a size of 2 inches. The size of subsequent objects defaults to the last value set by the user – saving set up time.

    Parameter Wiring: Filter Selection
    A new filter option lets animators decide what tracks are shown in the parameter wiring dialog.

    New Hotkeys
    Hotkeys have now been added that allow the user to traverse up to the closest branch of any 3ds Max hierarchy and bak down to the corresponding sibling.

    General Animation

    Track View

    Improved Show Animated
    The Show Animated filter now displays only the leaf trak and leaves out the branches, giving users simplified visual feedbak that makes trak data easier to understand.

    Zooming Improvements
    Zooming in Track View now focuses in on the current mouse position – not the center of the view.

    Improved Viewing
    Track View now defaults to show only the selected objects.

    Enhanced Custom UI Viewing
    Track View’s Show Only filters are now exposed to the Custom UI. In addition, they have been added to the Track View Quad menu.

    Hide Global Tracks
    The Track View has a new flag for hiding the Global Tracks.

    Load/Save Animation in Quad Menu
    Users can now load and save animation from selected tracks via the selection Quad Menu in Track View.

    Euler Angle Filter
    A filter has been added to the Track Views dialogs that removes Euler angle flipping.

    Other Features

    Enhanced Layer Support: Motion Mixer
    Motion Mixer now automatically creates a new mapping file for animation clips that need to get remapped due to changes to controller structures when animation layers are created.

    Space Warps & Dynamics

    Improved Drag Space Warp UI
    The Drag Space Warp dialog box has new default values that reflect user preferences.

    Data and Scene Management

    Scene Explorer
    3ds Max 2008 delivers Scene Explorer, a powerful tool that provides a hierarchical view of scene data and fast scene analysis and editing tools that facilitate working with even the most complex, object-heavy scenes. Scene Explorer gives artists the ability to sort, filter, and search a scene by any object type or property (including metadata) – with stackable filtering, sorting, and searching criteria. This new tool alos allows users to save and store múltiple explorer instances and to link, unlink, rename, hide, freeze, and delete objects, regardless of what objects are currently selected in the scene. Users can alos configure columns to display and edit any object property, and because this feature is scriptable and SDK extendable, callbacks can be used to add custom column definitions.

    DWG Import

    Select Similar
    By parsing the metadata of imported objects, this new operation – an addition to the Quad menú – identifies all objects in an imported DWG scene that contain characteristics similar to those of a selected object. This lets users select and edit múltiple imported objects simultaneously – dramatically streamlining their usual workflow.

    Memory Management Optimization
    Significantly improved memory management enables the import of large and complex scenes with múltiple objects, in significantly less time.

    Normals Management
    DWG scenes imported from Revit 2008 products now maintain their original normal positioning: greater data fidelity equaling improved user-productivity.

    Material Assignment and Naming
    DWG scenes imported from Revit 2008 now maintain the correct material assignment. Materials alos maintain their original names.

    Support for Solid Objects
    Support has been expanded for DWG solids so that 3ds Max now reads all the materials assigned to these objects. This enables users to import Revit 2008 objects as solids and use the Propagate Materials to Instances command with them.

    Sun/Sky Import
    Geographic location (including time of day and time zone) as well as sun and sky parameters are now imported along with DWG files. This streamlines workflows in which this data plays a role.

    UV Coordinate Enhancements
    DWG UV import is now more complete thanks to added support for Box, spherical and cylindrical mapping as well as support for mirror texture tiling.

    Other Features

    Enhanced FBX Support
    The integrated FBX translator now includes improved support for animation, mesh, material and lighting data.

    Improved Object Xref Resolving
    Xref objects are now resolved to their source objects in a more intelligent way, allowing for greater flexibility with regards to changes the user can make to the objects in the source file.

    Enhanced DWF Support
    Improved DWF™ export support allows all 3ds Max cameras to be used in the review of a scene imported into Autodesk Design Review.

    Enhanced Point Cache 3 Support
    Improved file I/O capabilities enable users to move Point Cache files seamlessly between 3ds Max and Autodesk® Maya® software.

    General and Miscellaneous

    Enhanced Selection Performance
    Optimizations and new viewport technology make the selecting of hundreds and thousands of objects more than 10 times faster, boosting user productivity – particularly those users working with large data sets.

    Improved Transform Performance
    The transforming of 5,000 or more objects in 3ds Max 2008 is up to 60 times faster thanks to optimizations and new viewport technology.

    General Performance Improvements
    Optimizations and new viewport technology make grouping and cloning operations, as well as array functions, perform significantly faster.

    Windows Vista Support
    3ds Max 2008 now supports the latest Microsoft operating system release, giving customers more OS options.
    DirectX 10 Support
    A new integrated DirectX 10 driver lets game developers view shaders that access the Microsoft latest DirectX library. 3ds Max 2008 is the only 3D animation package that ships with an integrated DirectX 10 driver, along with a driver for DirectX 9.

    Customer Involvement Program
    This new Autodesk program enables 3ds Max customers to shape the future development of the product. This feature allows users to automatically provide valuable information to Autodesk regarding frequently-used workflows. It does not, however, extract sensitive information from the user’s files.

    Additional Controller Functionality
    Users can now double-clik controllers to bring up their properties.

    Improved Wire Parameters Dialog Box
    The Wire Parameters dialog box is now modeless, allowing for easier navigation of the controller trees. Also, a new checkbox enables users to filter out selected objects.

    Improved Euler Controllers
    Euler controllers now have access to an Euler filter that removes flipping on the existing curve.

    Custom UI Improvements
    A new custom UI shortcut for edit trajectories streamlines workflows for those using a custom UI.

    Improved Controller Assignment
    The Controllers menú now allows users to assign controllers to múltiple selected objects simultaneously.

    Enhanced Color Swatches
    Clicking on a color swatch anywhere in the application now brings up a color picker.


    MAXScript ProEditor
    3ds Max 2008 marks the debut of the new MAXScript ProEditor. This intelligent, new interface for working with MAXScript includes: multilevel undo functionality; fast, high-quality code colorization; rapid opening of large documents; line number display; regular expressions in search/replace; folding of sections of the script; support for user-customization, and many other features.

    The integration of the publicly available avg_dlx MAXScript extension into 3ds Max reduces dependency on 3rd party tools, while exposing more than 100 new methods, properties, and classes to 3ds Max. These include methods for accessing registry, the clipboard and IK properties on transform controllers, as well as for combining bitmaps, and more.
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  8. #8
    libre pensador Avatar de JEOGIOMAR
    Fecha de ingreso
    Jun 2007

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    me dejastes alucinando con esa lista y yo que pensaba probar con softimage.
    "muchos hay que no conocen su debilidad, pero otros tantos hay que no conocen su fuerza".

  9. #9
    Megalodon... Avatar de Ballo
    Fecha de ingreso
    Apr 2002

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    Pues pruebas ambos...
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  10. #10
    Método Polaco Avatar de Stewie
    Fecha de ingreso
    Apr 2004

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    Es una larga lista... de pequeños arreglos... y pequeños añadidos... muchos de ellos mas propios de un parche que de una versión nueva, y mas teniendo en cuenta que no es una "punto algo", sino una "entera".

  11. #11
    Megalodon... Avatar de Ballo
    Fecha de ingreso
    Apr 2002

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    No si ahora nos quejaremos de que intenten mejorarlo.
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  12. #12
    Método Polaco Avatar de Stewie
    Fecha de ingreso
    Apr 2004

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    Leñe, no me tergiverses, sólo digo que ÚNICAMENTE esos cambios no son propios de una nueva versión, se echa en falta algo gordo, será que nos tienen mal acostumbrados (y he dicho lo mismo de la nueva de XSI, que yo no soy caprichoso ). Claro que esta bien que mejoren el rendimiento, de hecho si ese incremento es tan real como dicen, es preferible a una nueva herramienta que sólo hará falta de pascuas a ramos.

  13. #13
    Megalodon... Avatar de Ballo
    Fecha de ingreso
    Apr 2002

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    Ahora mejor :D
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  14. #14
    Método Polaco Avatar de Stewie
    Fecha de ingreso
    Apr 2004

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    Salió puntilloso el niño...

  15. #15
    El cabreador
    Fecha de ingreso
    Oct 2002

    Re: Autodesk anuncia 3dsMax2008 y Maya 2008

    Pues a mi me parece genial, hombre, algo le falta.. pero bueno, mejor que mejoren a que lo dejen así, lo malo es que te cobran por ello.
    De todos modos yo hace un montón que no toco el max.


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