no se vayan todavía, aun hay más!
Peter Schlaile 2006/11/11 23:35:40 CET
== Sequencer ==
Major sequencer rewrite to add Speed Control effect.
- Cleaned up large parts of sequence.c removing a lot of unnecessary code.
(We first built old seqar array to decide, what is visible, then build
dependencies with new code, then used old code to iterate through the
strips and deciding using new code what is used and so forth and so on...)
Should be much faster now.
- Now we build the strips recursively thereby elemenating the need of a
seperate dependency calculation.
- Added a Speed-Control effect to change strip speed afterwards.
(Offers global speed as well as IPO-controlled speed.
There are several modes to play with:
- Control by velocity (IPO = velocity where 1.0 is normal speed)
- Control by frame number (IPO = target frame)
- IPO-Value can be rescaled to frame-value, to make frame exact matching
possible. (Matching video tracks to audio tracks with IPOs ;-)
Demo-Blend file is here http://peter.schlaile.de/blender/seq...troltest.blend
Since this was alos a Plumiferos request I hope to be mentioned in the
Enjoy! And please test the new sequencer thoroughly. It is really more like
a rewrite this time.
Joshua Leung 2006/11/12 06:58:59 CET
== Copy Pose Attributes Menu ==
I've added a few more options for the copy pose attributes menú - Copy:
* Transform Locks
* IK Limits/DOF settings
* Custom Bone Shape
Ton Roosendaal 2006/11/12 10:14:43 CET
Simple & efficient feature request from Campbell;
One of the annoying things in Blender was that the UV Faceselect mode
immediately forced the object to draw 'Textured', mimicing how the game
engine could show it. For modeling and texturing workflow not optimal.
UV FaceSelect mode now draws textured & default lighted, if the view is
set to 'Solid'. Switch view to 'Textured' to see again what the game
engine could draw (which is using real lamps, and the per-face lighted
Ton Roosendaal 2006/11/12 10:26:38 CET
New 'TOG DUAL' button (for locking bone layers) disabled extend-press
with shift key.
Ton Roosendaal 2006/11/12 14:28:39 CET
Patch #5184, Juho V (bebraw)
One liner básically; makes toolbox pop up like in 3d window, if you've
set it to reveil on holding RMB.
Ton Roosendaal 2006/11/12 14:51:28 CET
Patch #5185, Juho V (bebraw)
Convert menú for Text objects (ALT+C) now has option to directly degrade to
Joshua Leung 2006/11/13 09:56:02 CET
== IPO Editor Tools ==
* IPO Curve Smoothing:
This new tool smoothes (i.e. resets the adjusts) the handles on selected
ipo curves in ipo editor. The core code is based upon a python script
that used to do this (author unknown).
- Available from menus
- Hotkey Shift O
- Only available from ipo editor
If the usefulness of this tool is limited (adding bloat), I will consider removing it.
Alexander Ewering 2006/11/13 18:31:39 CET
Tiny usability fix:
Until now, pressing ALT-A in a sequencer space without image preview was
pretty useless: It only showed an advancing green frame pointer
Now, if you press ALT-A over a sequencer space with strips, it will also
animate all sequence previews. So, no need to press SHIFT-ALT-A in that
Of course, pressing ALT-A over a preview will still only play that preview.
Windows other than sequencer windows remain unaffected by this commit.