si si, las herramientas se estan reescribiendo una por una en el nuevo modeller![]()
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si si, las herramientas se estan reescribiendo una por una en el nuevo modeller![]()
- lord of the rigs -
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Ufff, hasta mata al opensource (Wings3D) con el nuevo modeller.
Con Blender no se necesita nada más.
Creo que se me ha olvidado teñir los ojos de naranja... ¿o los pongo de azul?... Cabeza pal bote.
Pedazo programazo el blenderazo.
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< offtopic >
En blenderNation hablan de un tal Maloyo .....
http://www.blendernation.com/2007/12/19/maloyo-rig/
![]()
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Y en 3dpoder también...
Foros 3DPoder. - Ver Mensaje Individual - Rigs y modelos gratuitos para las actividades.
![]()
Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
Victor Navone
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en el trunk:
Revision: 12925
Author: blendix
Date: 2007-12-17 13:54:39 +0100 (Mon, 17 Dec 2007)
-----------
Shift+O subdivision switching now also allows to switch
particle systems on/off if they exist.
Revision: 12937
Author: blendix
Date: 2007-12-18 17:55:09 +0100 (Tue, 18 Dec 2007)
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Particles
=========
- The render and realtime button for the particle system modifier
and the enabled button for particles now work seperate again,
made a bad design decision to tie them together. Now with only
the render button and not realtime enabled it renders.
- Fix for bug #7948: particle mode crash while constraining axis.
- Fix for bug #7945: crash loading effector groups from an old file.
- Fix for bug #7942: crash for reactor particles emitting from particles.
Revision: 12941
Author: bdiego
Date: 2007-12-19 06:37:57 +0100 (Wed, 19 Dec 2007)
-----------
Add support for stampinfo to the JPEG format.
This is the review of the patch:
[#5485] Invisibly stamp render information into jpg and png files.
by Rob Hausauer (paprmh)
NOTE: I split this patch in 3 part:
1) jpeg support
2) python api
3) sequence plugin
This is the first part, hope finish with the other two tomorrow night.
Revision: 12943
Author: aligorith
Date: 2007-12-19 09:48:41 +0100 (Wed, 19 Dec 2007)
-----------
Changed the default hotkeys for playing animations to be more useful IMO (ported from AnimSys branch):
* Alt-A now only plays the animation in the active space, if that space is a 3D-view. Otherwise, it plays the animation in all spaces. The old behaviour simply didn't make sense for animation editors, where you'd simply see the current-frame marker moving...
* Alt-Shift-A now plays the animation in all spaces regardless of whether they are active (including 3d-views)
y en la rama cloth:
Revision: 12936
Author: genscher
Date: 2007-12-18 17:54:12 +0100 (Tue, 18 Dec 2007)
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Some User UI changes:
a) Don't ask the user anymore if he wants to overwrite the file when he's doing a simple ctrl-s/ctrl-w;
b) Ask for saving on exit when a file has changed, ontheless quit.blend is saved anyway. --> All branch changes, not likely to go into trunk
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segundo intento, a ver si ahora no se borra el mensaje...
Cambios en el trunk:
Revision: 12949
Author: aligorith
Date: 2007-12-19 23:37:38 +0100 (Wed, 19 Dec 2007)
-----------
== Action Editor - Copy/Paste ==
Now the Copy/Paste functionality stores more info about where keyframes came from. This allows users to copy full poses in the Action Editor and paste them in another action.
Peach request/bugfix for William.
Revision: 12952
Author: aligorith
Date: 2007-12-20 00:29:42 +0100 (Thu, 20 Dec 2007)
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== Action Editor - Show Hidden Channels ==
This option (found in the View menu) shows all Action Channels, regardless of whether the data they represent is visible or not.
It's better than having to have multiple pinned Action Editors open to be able to move all keyframes of all bones at once (when blocking for example).
Also, fixed some compile errors caused by previous commit...
Revision: 12959
Author: blendix
Date: 2007-12-20 17:35:27 +0100 (Thu, 20 Dec 2007)
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Strand Render Simplification
============================
- Strand render now has options to remove child strands as
the object's faces becomes smaller, in the Simplification
particle panel.
- "Reference Size" is the approximate size of the object on
screen, after which simplification starts.
- "Rate" is how fast strands are removed.
- "Transition" is the percentage of strands being faded out as
they are removed.
- Another "Viewport" option removes strands on faces that are
outside of the viewport. "Rate" again controls how fast these
are removed.
- Strand render in Blender Units now has an adjustable minimum
width. Below this minimum width, strands start fading out
instead of getting smaller.
Revision: 12960
Author: blendix
Date: 2007-12-20 18:04:10 +0100 (Thu, 20 Dec 2007)
-----------
Particle Edit Mode
==================
- Added a Remove Doubles tool, to remove two particles with the
same root position.
Revision: 12963
Author: theeth
Date: 2007-12-20 19:41:11 +0100 (Thu, 20 Dec 2007)
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Reset GL lights are reloading defaults with Ctrl-X.
GL Lights defaults are read back from the file, they just weren't applied until the next recalc call.
Revision: 12964
Author: nicholasbishop
Date: 2007-12-20 20:07:47 +0100 (Thu, 20 Dec 2007)
-----------
== Sculpt Mode ==
Applying Stephan Kassemeyer's patch (#6750) to add a curve modifier for sculpting.
A few changes from the patch:
* The default curve is closer to the old behavior
* Fixed loading files already saved in sculpt mode
* Changed the interface; split the brush texture controls off into a third sculpt tab, and put the curve (and curve reset) into the Brush tab.
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Última edición por pedropp; 21-dic-2007 a las 13:47
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Me suena a restauración de backup de emergencia
Me cagontó![]()
Antes de leer mi mensaje, imagina que lo escribe tu humorista favorito, a ver si así consigues captarlo mejor, porque yo nunca escribo enfadado, aunque pueda parecertelo.
--------------------------------
"Algún día todo será digital". Caronte.
My latest personal work
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en el trunk:
Revision: 12967
Author: theeth
Date: 2007-12-21 02:53:55 +0100 (Fri, 21 Dec 2007)
-----------
== Transform feature test ==
Related to bug [#7792] ("Around Selection" user preference doesn't work for linked objects), this commit makes Linked objects be considered in Transform.
This has a couple of effects:
Linked objects are used to calculate the center of transformation and such but are skipped during the actual transformation.
Linked objects can be used as orbiting targets (see previously mentionned bug).
The offshot is that selecting a linked object and hitting G doesn't cancel immediately as it did before (this could eventually be worked around, but I don't think it's that much of a problem. Disagreeing people should express themselves).
Revision: 12979
Author: schlaile
Date: 2007-12-23 18:01:44 +0100 (Sun, 23 Dec 2007)
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== Sequencer (Peach request) ==
Make the "Sync" button work when sound is disabled, Animators use this as a way to play animations at the right speed, could be renamed to "Drop Frames" and work even when blender built without audio enabled.
(do not forget to give credit to me :)
Revision: 12980
Author: schlaile
Date: 2007-12-23 18:27:06 +0100 (Sun, 23 Dec 2007)
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== Playback (peach request) ==
Correct playback frames per second when "Play" is pressed. (Play spawns a new instance of blender, it could pass an argument that sets the frames per second)
(double credit :)
___
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taraaaan!
al fin el famosisimo event refactor tiene algun lugar más que en charlas y "To-Do's", ya tiene branch propio:
Author: ton
Date: 2007-12-24 17:51:25 +0100 (Mon, 24 Dec 2007)
Log Message:
-----------
Initial branch for event-tool refactor project.
TaskForce Twopoint Five!
Venom's Lab! - Training DVD de Blender en Español!
* Pablo Vazquez' Personal Portfolio * Apricot Open Game Project
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Displacement Baking
Parche de la mano de Matt Ebb (broken)
Blender Projects: Blender 2.4x BF release: Detail: 8002 Displacement baking
Hay un error en la escala de algunas areas pero Brecht ya le echo una mano y subira un parche con este arreglo pronto.
A ver si despues de este fix vemos algo en GraphicAll.org![]()
Última edición por venomgfx; 24-dic-2007 a las 20:18
Venom's Lab! - Training DVD de Blender en Español!
* Pablo Vazquez' Personal Portfolio * Apricot Open Game Project
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Esto sube como la espuma![]()
Antes de leer mi mensaje, imagina que lo escribe tu humorista favorito, a ver si así consigues captarlo mejor, porque yo nunca escribo enfadado, aunque pueda parecertelo.
--------------------------------
"Algún día todo será digital". Caronte.
My latest personal work
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Caronte Blender no te funciona porque es probable que no tengas el componente rutime de windows, este archovo se borra cuando instalas algunos soft comerciales de 3D si gustas te lo puedo enviar por correo y te indico donde colocarlo para que puedas ejecutar blender sin ningun problema, ya esto me ha pasado muchas veces. es normal
TU Parcero
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Antes de leer mi mensaje, imagina que lo escribe tu humorista favorito, a ver si así consigues captarlo mejor, porque yo nunca escribo enfadado, aunque pueda parecertelo.
--------------------------------
"Algún día todo será digital". Caronte.
My latest personal work
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