Eeeeeing????
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Eeeeeing????
Aqui yace un recator.
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en el trunk:
Revision: 12986
Author: campbellbarton
Date: 2007-12-24 12:43:09 +0100 (Mon, 24 Dec 2007)
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patch from Vladimir Espinosa for keying object layers from python
Revision: 12988
Author: campbellbarton
Date: 2007-12-24 18:07:52 +0100 (Mon, 24 Dec 2007)
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Added 'File->External Data->Make all files Absolute'
OpenGL stamp also wasnt checking correctly (own error)
Revision: 12996
Author: joeedh
Date: 2007-12-25 07:23:16 +0100 (Tue, 25 Dec 2007)
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=new ffmpeg binaries=
Adding new ffmpeg binaries for mingw. Both xvid and
x264 are compiled in, though note that, far as I know,
only open-source video players can play x264 (mplayer,
vlc, and anything else that uses the x264 library.
I'll commit the updated scons win32-mingw-config.py in
a moment. I don't know what to do about make, cmake,
and all the project files, so I'm not touching them.
Revision: 12998
Author: schlaile
Date: 2007-12-25 16:31:36 +0100 (Tue, 25 Dec 2007)
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== Sequencer (includes a little bit of Peach :) ==
Reworked image / movie loading, to add the following features:
- Mute strip
- Lock strip (peach request :)
- Crop / Translate _before_ image rescaling
- N-keys editing of start, startofs, endofs, startstill, endstill
Added (currently disabled) data structures for
- proxy support
- strip blend modes (currently only "REPLACE" works, which always did :)
Planed:
- automatic FPS rescaling
- command keys to lock/mute a bunch of selected strips
(which would complete the peach request to lock tracks)
Caveats: now the N-keys dialog is four-tabbed. I think, we should move those
tabs into the panels dialog in the future...
Revision: 12999
Author: schlaile
Date: 2007-12-25 21:31:07 +0100 (Tue, 25 Dec 2007)
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== Sequencer ==
* Make Lock flag work for metastrips
* Fixes: flags are cleared on exit of metastrips
* Fixes (hopefully): red picture on big endian
Revision: 13000
Author: theeth
Date: 2007-12-26 04:06:59 +0100 (Wed, 26 Dec 2007)
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== Transform: Warp ==
Adding special hotkey (MMB) to reverse the direction of the warp.
Normal input is 0..360 mapped to the horizontal position of the mouse on the 3D view (the 3D view becomes a sort of giant horizontal slider), pressing MMB reverses the value to 0..-360 and back if you press it again.
I've used MMB mostly because it's unused in Warp, easily accessible and already used to switches mode for Shear (shear x/y).
Indirectly suggested by a user question on ba.
Revision: 13004
Author: aligorith
Date: 2007-12-26 12:17:26 +0100 (Wed, 26 Dec 2007)
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== PoseLib - Pose-Library Tool for Blender ==
"A slightly late Christmas present for the Animators out there :-)"
This tool allows animators to store frequently used poses in an action, and be able to label those poses to help them retrieve them later. In a way, it acts as a glorified clipboard for poses.
One of the cool features with this is the ability to select which stored pose to use interactively in the 3d-view. Once a few poses have been stored in the PoseLib, simply use the "Ctrl L" hotkey to start previewing. Use the Mousewheel or the Page Up/Down keys to change poses, and confirm/cancel the preview in the same way as you do for transforms.
Usage Notes:
* Each Armature may get its own PoseLib. PoseLibs are simply actions with extra data, so they can get relinked.
* Manually editing actions used as PoseLibs is not a good idea, as some data may not be able to be found. Tools to automagically find poses in an action could be investigated...
* PoseLib will only apply/retrieve poses to/from selected bones
* A basic UI for this can be found in the "Links and Materials" panel. Most of the PoseLib tools are presented there.
Useful Hotkeys (also found in Pose->PoseLib menu):
* Ctrl L - interactively preview poses
* Shift L - add a new pose or replace an existing pose in the PoseLib with the current pose
* Ctrl Shift L - rename an existing pose in the PoseLib
* Alt L - remove a pose from the poselib.c
___
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Joder, libreria de posesEs que de verdad que el Aligoríth este, es la caña
![]()
Antes de leer mi mensaje, imagina que lo escribe tu humorista favorito, a ver si así consigues captarlo mejor, porque yo nunca escribo enfadado, aunque pueda parecertelo.
--------------------------------
"Algún día todo será digital". Caronte.
My latest personal work
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Uf... demasiado reciente, no está en la compilación de ayer :P
Y los nodos de texturas siguen sin estar implementados...![]()
no se elevará, nunca más.
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La verdad es que no paran de añadir cosas, tambien es verdad que blender es quel mas "espacio" tiene para ello. Lo que si es genial es poder ir compilandote las versiones para ir testeando las novedades, me encanta
Dentro de poquito pondre una nueva version del Red-Nelb con mchas cositas de estas que han ido añadiendo.
Jur!
--------------------------
Daniel Martinez Lara
www.pepeland.com
www.pepe-school-land.com
--------------------------
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¡uAAgh! Ya he visto la librería de poses. Está genial, fácil y rápida de manejar. Para recuperar una pose guardada, en vez de sacar la lista parece la primera pose y con la rueda buscas la que quieres. Además la librería es en realidad una acción donde cada pose está en un frame. O sea, de momento es todo un poco chapucilla, así que seguro que aún le quedan unos cuantos cambios, pero se la ve algo imprescindible.
no se elevará, nunca más.
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mas cositas en el trunk:
Revision: 13006
Author: schlaile
Date: 2007-12-26 17:07:16 +0100 (Wed, 26 Dec 2007)
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== Sequencer ==
Moved N-keys dialog into panel (sub panel of "Scene")
_much_ better :)
Since UI-code isn't directly my main field of coding, please check
thoroughly...
Revision: 13008(en colortools)
Author: bebraw
Date: 2007-12-26 18:04:21 +0100 (Wed, 26 Dec 2007)
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Node curves to maintain handle status after adding a control point
Node curves maintain handles status (normal, auto, vector) even after adding
a control point now. This makes the behavior the same as in case of removing a control
point. Previously the status of handles was reseted.
Revision: 13010
Author: schlaile
Date: 2007-12-26 20:30:49 +0100 (Wed, 26 Dec 2007)
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== Sequencer ==
Moved status info bar into panels. It was always shown on the wrong place...
Added anim-startofs and anim-endofs, so that one can specify the range of
_input_ that should be used.
There is a subtle difference to start-ofs and end-ofs,
which will show, when you use "Reverse Frames" or "Speed Control". Both
effects operate on the input-range and _not_ on the display range! Now
you can control both in a comfortable way. Only thing missing: a button
to copy start-ofs and end-ofs to anim-startofs and anim-endofs.
(Andy: that was the feature you missed, when storyboarding with the sequencer
and the speed control effect :)
Also: added File-Name and Dir-Name to redirect input as needed.
Revision: 13017
Author: bebraw
Date: 2007-12-27 11:17:33 +0100 (Thu, 27 Dec 2007)
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Toggle links tool for Node Editor
This commit adds a new tool, Toggle Links, to the node editor. This tool
allows the user to toggle the status (linked/not linked) between desired
sockets. The tool can be used either by using the f key or the menus.
This functionality is analogue to one found in object editing modes except
for its additional toggle functionality.
To use this tool, the user has to first select an input and an output socket.
Selecting is done by clicking with right mouse button on a socket. After the
tool has been invoked, the link between those two sockets is toggled. The
result may vary based on existing linkage.
There can be only one input and one output selected at maximum in a node
tree. This means that if the user selects a socket while one of the same
type is already selected, the old one will be deselected.
The tool complements the current way of connecting nodes. One possible use
for it is to use it to review output of nodes by using a viewer node. Just
select wanted input socket of a viewer node, set it visible and use selection
of an output socket in conjuction with f key to show the output in the viewer
node. Select another output and hit f to see its output and so on.
Revision: 13018
Author: aligorith
Date: 2007-12-27 12:20:37 +0100 (Thu, 27 Dec 2007)
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== PoseLib - Bugfixes ==
* Fixed crash using Interactive Preview, on an armature without a PoseLib
* Cancelling Interactive Preview now correctly restores the original Pose
* Interactive Preview now sets the correct active pose after it is run
* Interactive Preview now also updates the buttons window after it is run
* Clicking on the "New PoseLib" button now creates a new PoseLib action, even when one existed before
* Poses can be applied using the Pose browsing menu (i.e. when a menu item from that list is clicked, that pose is assigned)
___
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Los pose libs ah sido algo que le he pedido desde hace tiempo, una forma de acelerar mucho el proceso de animacion! Felis navidad a todos
- lord of the rigs -
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Cuantas noticias.... a ver si mi compañia de telefono me da la buena nueva de poner el servicio telefonico... xD
Feliz Navidad y año nuevo para todos![]()
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en el trunk:
Revision: 13019
Author: campbellbarton
Date: 2007-12-27 14:35:14 +0100 (Thu, 27 Dec 2007)
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==Python API==
added mipmap as an option for Blender.Get/Set
Revision: 13020
Author: bebraw
Date: 2007-12-27 15:19:11 +0100 (Thu, 27 Dec 2007)
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Directional Blur Node
Directional Blur node allows the users to do various blur operations on the input
image. It essentially offers three different kind of ways of blurring in one node.
It is possible to blur using a certain direction, spin and zoom. These three ways
can be used in conjunction.
The node contains following controls:
*Iterations, Wrap
*Center: X, Y
*Distance, Angle
*Spin
*Zoom
Iterations is used to determine the smoothness of the result. The more iterations,
the smoother result. Low values are good for preview.
Wrap means that the image is wrapped as if it was tiled on both x and y directions.
To see better what this means, try it with spin for instance.
Center values (X and Y) determine the location which is used as a pivot point for
the operations. It is center (0.5) of the image by default.
Distance and angle are used to adjust directional blur. The result can be described
as a sweep that varies based on given distance (bigger distance, longer sweep) and
angle. Angle is given in degrees.
Spin produces rotating blur based on given angle. Yet again it is in degrees. Also
negative values work.
Zoom causes the image to be zoomed towards set center point (Center values).
Thanks to Alfredo de Greef (eeshlo) for contribution.
Possible development ideas:
*Make an algorithm to extend image in case spin is used. Extend would temporarily
change the size of the canvas of the input image. Canvas would be filled based on
colors on the edges of the input image. After the blur operation has been done,
the image would be cropped back to normal size. The advantage of this would be nicer
result of spin (no problems with image size) on a computational cost.
*Make values animatable. This is something that is better solved on more general
level. ("everything is animatable" paradigm)
*Provide an option to calculate automatic value for iterations. A good value that
produces a smooth result could be calculated based on direction deltas. This would be
useful in conjuction of animatable values.
Revision: 13023
Author: campbellbarton
Date: 2007-12-27 21:33:29 +0100 (Thu, 27 Dec 2007)
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DupliGroups can now instance duplifaces and duplierts - not nice code, but this should help a move to proper recursive dupli's.
This is needed for peach project leaves on tree's
(space.c better tooltip for mipmaps)
Revision: 13024
Author: bebraw
Date: 2007-12-27 21:36:17 +0100 (Thu, 27 Dec 2007)
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Bilateral Blur Node
Bilateral Blur node allows the user to blur images while retaining their
sharp edges. Blurring can be controlled by following controls:
*Iterations
*Color Sigma
*Space Sigma
Also image input to blur and a determinator image is provided. The node produces
a blurred image as its output.
The more iterations are provided, the smoother the result. Use color and space
sigmas to control the amount of blur. One way to use the determinator input is
to feed a mix (add) of Z and normal passes to it.
Examples of usage:
Ambient Occlusion smoothing - Image:Bilateral blur example 01.blend - BlenderWiki
Blurry Refraction - Image:Bilateral blur example 02.blend - BlenderWiki
Smoothed shadows and smoothed Ambient Occlusion combined - Image:Bilateral blur example 03.blend - BlenderWiki
If you check out the examples, render the image and alter the values to see how
they affect.
More information about the algorithm can be found at
http://homepages.inf.ed.ac.uk/rbf/CV...Filtering.html .
Thanks to Vilem Novak for contributing the patch.
___
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por fin el bilateral! es un nodo maravilloso
- lord of the rigs -
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¿eso sirve para suavizar una pasada de AO? Por ejemplo.
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Ultima compilación del trunk para windows hasta la fecha:
graphicall.org
![]()
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¡Pero qué pelo más chulo!![]()
Antes de leer mi mensaje, imagina que lo escribe tu humorista favorito, a ver si así consigues captarlo mejor, porque yo nunca escribo enfadado, aunque pueda parecertelo.
--------------------------------
"Algún día todo será digital". Caronte.
My latest personal work
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caronte no has visto el blog de peach?
Peach » Blog Archive » grooming time!
Peach » Blog Archive » fluffy puffy peach posters
- lord of the rigs -
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