Ah! ya veoPues mola!
De todas formas hay un bug, porque al hacerlo del modo antiguo, dice que todos los objetos son multi-user sin serlo.
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Ah! ya veoPues mola!
De todas formas hay un bug, porque al hacerlo del modo antiguo, dice que todos los objetos son multi-user sin serlo.
Antes de leer mi mensaje, imagina que lo escribe tu humorista favorito, a ver si así consigues captarlo mejor, porque yo nunca escribo enfadado, aunque pueda parecertelo.
--------------------------------
"Algún día todo será digital". Caronte.
My latest personal work
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en el trunk:(¡¡¡feliz 2008!!!
Revision: 13074
Author: campbellbarton
Date: 2007-12-31 13:47:10 +0100 (Mon, 31 Dec 2007)
-----------
made dupli's respect render and view restrict flags (from the outliner)
This means one group can contain proxy objects to display in the 3d view as well as hi quality models that are only rendered. - again for peach tree's.
Revision: 13084
Author: schlaile
Date: 2008-01-01 12:44:42 +0100 (Tue, 01 Jan 2008 )
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== Sequencer ==
Attention! Rather large sequencer rewrite:
* Implemented layer blending using implicit effects. (works like layers
in "The Gimp" or Photoshop.)
* Fixed Space-Bar start-stop in preview windows.
You can start playback using spacebar within a preview-window and it _works_!
* Fixed Flip Y (didn't work for float)
* Fixed premul (didn't work for float)
* Added IPOs to _all_ tracks. In blend-mode REPLACE it drives the
"mul"-parameter in all other blend modes it drives the effect.
* you can meta single tracks.
* moved "mute track" from "M" to "Shift-M"
* added "Shift-L" for "lock track"
* changed inner workings for Metas. Now all ImBufs have to use the
reference counting mechanism. (Only interesting for coders
!!! Really important change, that affects current files!
Since you can mute tracks and now there is real layer blending capabilities
in place, I changed the silly behaviour that chose the output track.
Old behaviour: if we have an effect track visible, use the uppermost effect
track. If there is _no_ effect track visible, use the lowest input track.
New behaviour: always use the uppermost track. With blend modes active:
work our way down starting from the uppermost track to the first
"replace"-mode track. This is the way the gimp, photoshop, basically _all_
other applications work...
So if this change ruins your day: please try to fix your files using
"mute". If this doesn't work out, I can still restore the old behaviour,
but I really hope, that this is _not_ necessary!
Rational: most people won't get affected by this change, since you can't
really do anything usefull with the (old) sequencer without at least one
effect track and then you are on the safe side...
___
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WoW!![]()
Antes de leer mi mensaje, imagina que lo escribe tu humorista favorito, a ver si así consigues captarlo mejor, porque yo nunca escribo enfadado, aunque pueda parecertelo.
--------------------------------
"Algún día todo será digital". Caronte.
My latest personal work
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Carajo, esto es el regalo de reyes o todavía nos espera algo más![]()
no se elevará, nunca más.
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asombroso está el sequencer, me encanta que mataran el panel "n" y pusieran las opciones en la ventana de botones, hay mucho ,as espacio para expandirse!
- lord of the rigs -
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La documentación de las partículas la están actualizando en la propia página de las features, mediante enlaces.
blender.org - Particles
no se elevará, nunca más.
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en el trunk:
Revision: 13099(API Python)
Author: campbellbarton
Date: 2008-01-02 18:40:53 +0100 (Wed, 02 Jan 2008)
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added utility function Blender.GetPaths( absolute=0 )
returns a list of files this blend file uses, wraps bpath functions.
Revision: 13108
Author: campbellbarton
Date: 2008-01-03 10:41:19 +0100 (Thu, 03 Jan 2008)
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patch from John Croisant [#8045] Allows muting NLA strips via Python API
https://projects.blender.org/tracker..._id=9&atid=127
Revision: 13109
Author: campbellbarton
Date: 2008-01-03 11:27:29 +0100 (Thu, 03 Jan 2008)
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Added a note to blender help text about argument order (pitfall I ran into when rendering)
also removed FTYPE as an optional format (TODO - remove FTYPE from render output panel since you cant use FTYPE anymore and its not used internally, hint hint)
Revision: 13110
Author: aligorith
Date: 2008-01-03 12:03:03 +0100 (Thu, 03 Jan 2008)
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A few PoseLib and Action-Editor tweaks:
* Removed "snap" from the names of the entries in the "Auto-Snap" menu for the Action Editor. "No Snap" is still "No Snap" though.
* PoseLib is now referred to as "Pose Library" in the interface
* Tidied up whitespace in editaction.c
Revision: 13111
Author: aligorith
Date: 2008-01-03 12:05:46 +0100 (Thu, 03 Jan 2008)
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Applied name-changes of Auto-Snap menu to NLA-Editor too.
Revision: 13115
Author: campbellbarton
Date: 2008-01-03 21:53:42 +0100 (Thu, 03 Jan 2008)
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added back solaris python, this time compiled for 64bit
Revision: 13122
Author: campbellbarton
Date: 2008-01-04 11:57:38 +0100 (Fri, 04 Jan 2008)
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adding sdl 64bit lib for solaris
Revision: 13123
Author: campbellbarton
Date: 2008-01-04 12:14:29 +0100 (Fri, 04 Jan 2008)
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adding build instructions and libjpeg for solaris/x86/64bit
Revision: 13125
Author: aligorith
Date: 2008-01-04 12:21:50 +0100 (Fri, 04 Jan 2008)
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== Local Constraints for Proxies (Peach Request) ==
Proxy protected bones can now get local (per-file) constraints added to them, which will be preserved after a file load. This is necessary for adding constraints to proxy-protected bones for special purposes while animating (i.e. adding CopyLocs to IK-hand controls to pick up an object).
These must be added after any constraints from the proxy, as proxy constraints may come and go without warning. As such, the UI forbids this from happening by removing the relevant button.
I've also made UI-changes to show which constraints come from the proxy (the buttons to move the constraint up/down and delete it, are replace with two icons - a the proxy 'ghost' icon and a lock). Also, trying to change any settings of proxy-protected constraint will show an error.
Notes:
* Object constraints are still not playing nice with proxies yet. They didn't before this commit either...
Revision: 13131
Author: blendix
Date: 2008-01-04 18:48:07 +0100 (Fri, 04 Jan 2008)
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- Make dupliverts inside a dupligroup render and draw as instances.
- Possible fix for a dupli render memory leak, but i'm not sure.
Revision: 13134
Author: aligorith
Date: 2008-01-05 05:07:28 +0100 (Sat, 05 Jan 2008)
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Action Editor Bugfixes:
* NKEY popup for renaming channels was not working correctly. A typo meant that it only showed when the mouse was in the timeline area, not when it was over the channel names.
* Added a few safety checks to copy/paste to hopefully prevent crashes. Also, when there's only one channel in the buffer, it now copies all the data from that to all selected channels.
___
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- lord of the rigs -
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en el trunk:
Revision: 13137
Author: aligorith
Date: 2008-01-05 11:54:33 +0100 (Sat, 05 Jan 2008)
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== PoseLib - Quick Search for Preview ==
Now, when Previewing/Browsing poses with Ctrl-L, it is possible to type in part of a name to limit the poses which can get chosen to hone in on the poses you wish to apply more quickly.
* The search is case insensitive, and doesn't look for complete matches (it will 'match' if the whole search-string is found).
* Only basic text manipulation capabilities are available for editing the search string (i.e. backspace, del, home, end, move text-cursor forward ->, move text-cursor backwards <-).
* Pose browsing using the Scroll-Wheel and Page up/down can be used to browse through the matches
* View manipulation is only possible with MMB, as numpad keys are used for search-string input.
In the process, I've recoded the preview function to be more modular. It's now split up more, like the Transform core.
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
[SIGPIC][/SIGPIC]
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arghhhhhhh ya esta el parche de Image Based Lighting!
Blender Projects: Blender 2.4x BF release: Detail: 8055 Image Based Lighting: Diffuse prefiltered
porquee porque tengo que salir justo ahora, sino compilaria
a ver si a la noche me hago un espacio =/
Venom's Lab! - Training DVD de Blender en Español!
* Pablo Vazquez' Personal Portfolio * Apricot Open Game Project
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Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
Victor Navone
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Hombre, está bien, pero no es algo que me haga tanta ilusión como lo que vengo esperando desde hace años y que cada vez veo más cerca: La iluminación con rebotes (GI, FG, o cualquier otro método)![]()
Antes de leer mi mensaje, imagina que lo escribe tu humorista favorito, a ver si así consigues captarlo mejor, porque yo nunca escribo enfadado, aunque pueda parecertelo.
--------------------------------
"Algún día todo será digital". Caronte.
My latest personal work
Le han agradecido 3 veces
en 2 Mensajes
Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
Victor Navone
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en el trunk:
Revision: 13144
Author: aligorith
Date: 2008-01-06 08:40:37 +0100 (Sun, 06 Jan 2008)
-----------
== Auto-IK Improvement (Peach Request) ==
Auto-IK can now operate on more then 1 selected bone at once, (as long as they are not a part of the same chain).
Revision: 13153
Author: bebraw
Date: 2008-01-07 13:55:37 +0100 (Mon, 07 Jan 2008)
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Conversion of "Toggle Link" tool to "Make Link"
This commit alters the behaviour of "Toggle Link" tool found in the node
editor so that it only makes link between selected sockets. Links cannot
be deleted by using the tool again as before. Instead deleting links can
be done by using the old method (drag with lmb).
The delete functionality may require further investigation to see if it
should be improved.
Revision: 13154
Author: bebraw
Date: 2008-01-07 14:55:48 +0100 (Mon, 07 Jan 2008)
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Black and White level inputs to RGB Curves compositing node
This commit adds possibility to define black and white level of the
mapping curve of the RGB Curves node. This functionality is exactly
the same found in the Curves tool of the UV/Image Editor. It can be
used to extract wanted color ranges out of the input easily.
Thanks to Björn C. Schaefer for contribution!
Revision: 13155
Author: bebraw
Date: 2008-01-07 16:44:45 +0100 (Mon, 07 Jan 2008)
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Blur Node to support Relative (percent) values
This commit makes it possible to use relative values when using a Blur node. There
is a new toggle in the node that can be used to enable the feature.
Thanks to David Millan Escriva for contribution!
Revision: 13156
Author: blendix
Date: 2008-01-07 17:26:41 +0100 (Mon, 07 Jan 2008)
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Particle object and group visualization now also work for hair, to
make for example feathers. Also made dupliparts work within groups.
One issue still is that in particle editmode, the duplis can interfere
with brushes and selection, though tweaking the dupli object position
can alleviate the problem.
Revision: 13158
Author: blendix
Date: 2008-01-07 19:15:57 +0100 (Mon, 07 Jan 2008)
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Addition to last commit, now the length of the hair is used to
scale the object. Also, the direction is now derived from the
first and last keys on the hair, instead of first and second.
Revision: 13163
Author: bebraw
Date: 2008-01-07 20:38:01 +0100 (Mon, 07 Jan 2008)
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Custom Names for Nodes
This commit makes it possible to add a custom name to a node. The feature can be
accessed either by using a menu or shortcut ctrl-r. It currently works only when
a single node is selected. Invoking the feature gives a popup menu in which a new
name can be entered. If the given name is not empty, it will be shown like
"(myCustomName) NodeName" in the node header.
This feature is particularly useful when documenting complex node setups.
I also fixed the size of blur node. It was too short before due to my previous
commit.
Thanks to David Millan Escriva for contribution!
___
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
[SIGPIC][/SIGPIC]
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zaghaghi ah estado trabajando en light scatering y aerial perspective
[YOUTUBE]http://www.youtube.com/watch?v=iA_zawreNbM[/YOUTUBE]
- lord of the rigs -
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