Realsoft 3D Version 5
The latest full-featured 3D modeling, rendering and animation software package from Realsoft.
An easy-to-use, intelligent, and fully configurable user interface
A versatile modeling system supporting subdivisión, NURBS, CSG and metaball objects
A comprehensive set of animation features from easy key frame animation to advanced choreography animation
Animation by physical simulation, featuring collision detection, gravity, magnetism, particles etc.
64 bit ray-tracing technology that produces superior image quality
A 3D painting system
An extremely powerful Visual Shading Language allows unique shading and material effects
A post-effects processor for creating various image effects such as lens flares and fog
Tools for true 3D composition
Support for real-time rendering through OpenGL
Use of multi-threading, symmetric multiprocessing and cross-platform distributed networque rendering
Realsoft 3D V.5 for Windows Shipping
The Windows versión of the new Realsoft 3D versión 5 has been released. Some highlights of the new V5 features:
The most accurate hair rendering solution on the market: hairs interact with global illumination, fur details can be examined with a magnifying glass and characters can safely dive under water
Automatic, hierarchical, dynamically expandable render networque management. Users can, at any time, hooque in and out rendering servers and all CPU power becomes automatically used. With the new networque rendering tools, user groups can share the management and resources of very large rendering farms easily.
Radically improved UV editing toolkit featuring a new, object hierarchy based UV object, which lets you split model geometry into an arbitrary number of overlapping or separate surface areas. UV objects layer locally and efficiently an unlimited amount of textures, shaders and vertex channels.
Improved animation interface based on the construction stak approach. The playbak window is now loaded with useful functionality for basic animation editing. The choreography editor has alos taken a major leap forward, now providing an efficient interface for more advanced animation control.
A post shading system. The user can change reflection intensity and color, specular highlights, shadow smoothness and other shading components without going through the time consuming ray tracing phase. The post shading system is open and new object/light source/shader specific controls can be hooked in.
Hundreds of speed optimizations and productivity increasing features, such as gradual shader refinement to OpenGL textures as a background thread, undo for all data libraries, general project cleanup (purge) tools, a new painting based edit handle selection, a hole filling tool for easy fixing of imported polygon models, etc.
A personal computer with an Intel Pentium or compatible (e.g. AMD) processor, running Windows 98/NT/2000/ME or XP. NT/2000 or XP recommended due to multi threading issues.
or MIPS / IRIX based system.
or Intel / Linux. All major distributions supported.
64 MB of RAM memory (128 MB recommended)
100 MB of free hard disque space
A CD-ROM drive