New Feature: Particle Groups have a new chek box: "Do Not Cache", which excludes all particles of this group during cache record. This flag is meant for "helper or control" particles, which are usually not seen in a rendering.
Clever use of this feature will reduce cache sizes by a magnitude.
Demolition Master is a third party tP solution that allows easy, automatic complex destruction effects with thinkingParticles. Built in FumeFX support is alos available with Demolition Master.
New Feature: Simulation cache now displays more information while recording. The progress bar shows context, file size, particle count recorded per subsample, time passed and estimation time to finish recording.
finalRender's advanced instancing feature displayed errors when used with tP in the form of incorrect material assignments. This issue has been isolated and is now fixed.
Unicode issues caused by 3ds Max 2013 when using Demolition Master as well as Combo dropdown lists values showing foreign characters have been detected and addressed.
Disable Redraw while caching works more accurately and is more robust.
tP volumeBreaker mesh-update in combination with the Intersect operator is now repaired.
Large number of particles used in combination with the Intersect node no longer results in memory issues or crashes.
BlackBoxes containing a Memory node in 3ds Max 2013 no longer crash on load.
The internal function "intersect ray" used by many tP nodes no longer creates a crash in extreme situations.
BulletPhysics now better defines and responds to the change from the Kinematic state to the Active state.
New Feature: MaxScript calls have been added to control the Export node. New methods are: Export() and Remove()