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Tema: Editorial n 20 macke it bake it facke it

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    Editorial nº 20 macke it bake it facke it

    editorial número 20 macke it. Bake it. Facke it.
    Editorial n 20 macke it bake it facke it-1.jpg


    Time and hardware limitations are generally the biggest reasons for using a fake or cheat.

    One thing i have always loved about CG art is that there is no one right way todo do things. For any given task, there are a number of methods, techniques and tools todo get it done.

    And while Blender has a powerful selection of tools, sometimes the fake or cheat is often preferred for various reasons. Time and hardware limitations are generally the biggest reasons for using a fake or cheat.

    And then sometimes the tool actually helps create the fake, as in the case of Normal Maps. Once set up, a normal helps you fake geometry and details that would take todo long todo render or cause time delay and memory issues for game models.
    Well enough chattering from me, After the long wait for this issue, im sure you want todo dive in and get your blenderart fix.

    Have fun. Sandra@blenderart.org
    editor
    Gaurav Nawani Gaurav@blenderart.org.
    managing editor
    Sandra gilbert Sandra@blenderart.org.
    website
    Nam pham nam@blenderart.org.
    designer
    Gaurav, Sandra, alex.
    profer
    Kevin braun.

    Phillip ryals.

    Bruce westfall.

    Joshua leung.

    Lynda schemansky.

    Eric pranausk.

    Noah summers.

    Joshua scotton.

    Marque warren.
    Wade bick.

    Patrik odonnell.

    Brian c. Treacy.

    Scott hill.

    Henriel veldtmann.
    writers
    Ken beyer.

    Clas Kuhnen.

    Lance flavell.

    Dwayne ferguson.

    Benno Wagner.

    Giancarlo ng.

    Sandra gilbert.
    cover art
    Mothbiter - By dereque watts dwatts1@gmail.com.
    www.blenderart.org

    .
    Miniaturas adjuntas Miniaturas adjuntas Editorial n 20 macke it bake it facke it-1.jpg  
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