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Tema: lista de engines

  1. #16
    Senior Member Avatar de Sadyk
    Fecha de ingreso
    Jun 2008
    Ubicación
    madrid
    Mensajes
    517

    Re: lista de engines

    a lo mejor estoy un poco ciego, pero no he visto en la página de neo axis ningún lenguaje de programación, alguien sabe cual usa?
    DICEN que tras la muerte está la vida eterna. Yo prefiero ensañarme con el cuerpo.

  2. #17
    Miembro Nuevo Avatar de Nacho47
    Fecha de ingreso
    May 2008
    Ubicación
    Montevideo, Uruguay
    Mensajes
    16

    Re: lista de engines

    NeoAxis se basa en plataforma .net, es decir c#, c++, etc. El programa en si es un world editor, el cual es relativamente fácil de usar, y no necesita mucha programacion, al menos para lograr cositas simples, se puede scriptear, o más radicalmente reutlizar el código ( a eso no llegue, y la verdad no se como es ). También trae un editor de modelos, mediante el cual se le dan todos los atributos físicos, logicos, etc. creo que eso es todo (al menos lo que me acuerdo)

    Bueno... me despido...

  3. #18
    como siempre... Avatar de exavi
    Fecha de ingreso
    Jul 2005
    Ubicación
    London
    Mensajes
    536

    Re: lista de engines

    te falta SIO2 (www.sio2interactive.com)
    un motor open source para iPhone aunque si la teoría es buena se debería de poder juntar con glut y funcionaría también para osx,linux y win.

    es el que estoy utilizando para hacer mi PFC, el único problema es que cuando empecé tenía 2 meses de vida el motor (ahora 4 o así... xD)

    así que...de documentación nada de nada, tienes los ejemplos y una documentación creada automáticamente con doxygen con la que puedes ver almenos más rápido el codigo.

    utiliza OpenGL|ES, OpenAL, bullet physics, zlib, LUA y seguro que más cosas que ahora no recuerdo.

  4. #19
    Senior Member
    Fecha de ingreso
    Jan 2003
    Ubicación
    Valencia
    Mensajes
    531

    Re: lista de engines

    Cita Iniciado por true_soul Ver mensaje
    daelon el ogre 3d se podira llamar game engine? yo creo que es solo la parte gráfica por lo que tengo entendido, corrijeme si me equivoco.
    Es cierto que aquí se han nombrado algunos motores gráficos que realmente no son game engines (ogre o irrlicht entre ellos), pero desde el punto de vista de un grafista no hay más diferencia que la nomenclatura.

    Sadyk: Buena idea la creación de este hilo, pero ya que lo has hecho, podrías haberlo ordenado un poco.

  5. #20
    Senior Member Avatar de Sadyk
    Fecha de ingreso
    Jun 2008
    Ubicación
    madrid
    Mensajes
    517

    Re: lista de engines

    os dejo una lista más larga que encontré. hay engines repetidos.

    Free open-source engines
    These game engines are open-source or free software:

    Agar (engine) – A high-level graphical application frameworque used by 2D and 3D computer games
    Aleph One (computer game) - Open-source first-person shooter engine based on the source code of Bungie Studios' Marathon 2: Durandal.
    Allegro library – A free crossplatform C/C++ game programming library, provides functions for graphics, sounds, input, timers, fixed and floating point, 3d, compressed datafile and a GUI.
    Ardor3D – A clean slate rewrite of the popular jMonkeyEngine, with the goal of making a more professional engine with a truer open source community.
    Game Blender – flexible node based game logic engine Blender 3D
    Box2D - A cross-platform physics and graphic engine.
    ClanLib – A free cross-platform (including Mac OS X), object-oriented C++ game programming library.
    Crystal Space – A general frameworque for developing 3D applications
    Cube – Powers the computer game of the same name
    DarkPlaces – Heavily modified versión of Quake engine which supports modern graphics
    Delta3d – Integrates other well-known free software projects into an easy-to-use API, originally developed by the U.S. Navy
    Doom engine – The now free software engine originally used for Doom and Doom II
    Various Doom source ports such as GZDoom.
    DXFrameworque – A simple, pedagogical 2D/3D DirectX-based game engine for Visual Studio
    Exult – A free software reimplementation of the Última VII game engine
    Génesis3D – A real-time 3D engine for Windows
    Génesis Device Is a powerful LGPL engine
    id Tech 2 – Formerly known as the Quake II engine, the original open-source engine from id Software
    id Tech 3 – Formerly known as the Quake III engine, the original open-source engine from id Software
    ioquake3 – An updated forque of the GPL'ed id Tech 3 engine
    Irrlicht Engine – A cross-platform and lightweight three dimensional graphics engine.
    jMonkeyEngine – An open-source, BSD licensed Java scenegraph engine.
    Jogre – A Java based client/server game engine and API for online real time games such as chess, checkers, etc.
    Nebula Device – A realtime 3D game engine developed by German game studio Radon Labs.
    OGRE Engine – An object-oriented graphics rendering engine. Alos called OGRE3D
    MOGRE Engine - .Net Wrapper for Ogre, MOGRE
    ORX - A portable, lightweight and data-driven 2D-oriented game engine.
    Panda3D – A python-driven game engine made by Carnegie Mellon University. Disney uses it to produce some of their games.
    PLIB – A game engine – includes 3D, Audio, Music, GUI, Window manager and is portable Linux/Windows/Mac OS X.
    Quake engine – The original open-source engine from id Software
    RealmForge – An open-source game engine for the Microsoft .NET Framework, predecessor to Visual3D.NET.
    Retribution Engine – A game engine to make first person shooter games
    Sauerbraten – An upgraded engine forked from the Cube engine
    Simple DirectMedía Layer - A powerful multimedia library.
    Spring - a full 3D free/open source RTS game engine
    Stratagus – A cross-platform real time strategy game engine
    Xilon Engine II - An open source game engine developed under Visual Basic .NET.

    [edit] Freeware engines
    These engines are available for free use, but without the source code being available under an open source license. Many of these engines are commercial products which have a free edition available for them:

    Adventure Game Studio – Mainly used to develop third-person pre-rendered adventure games, this engine is one of the most popular for developing amateur adventure games.
    Build engine – A first-person shooter engine used to power Duke Nukem 3D
    dim3 – Freeware 3D javascript engine for the Mac (although finished games are cross platform).
    DX Studio – Real-time professional 3D engine and editing suite produced by Worldweaver Ltd
    Game Maker Lite – Object-oriented game development software with a scripting language as well as a drag-and-drop interface
    Jogre - (Java Online Gaming Real-time Engine) - Open sourced Java based multiplayer gaming engine.
    M.U.G.E.N – A 2D fighting game engine
    Panda3D – (Releases prior to May 28, 200 A relatively easy to use python-driven game engine made by Carnegie Mellon University. Disney uses it to produce some of their games.
    PhyreEngine - A cross platform (PC & PS3) graphics engine from Sony Computer Entertainment.
    World Builder – A pre-Mac OS X game engine.
    Wintermute Engine – A runtime and development tools for creating 2D and 2.5D point'n'clik adventure games.

    [edit] Commercial engines
    AbyssalEngine - A rendering engine and toolset.
    Alamo - the engine used in Star Wars: Empire at War by Petroglyph Games.
    Aurora Engine – For Role-playing games.
    Blade3D - A toolset for XNA based games that run on Windows and XBox360.
    BRender – A real-time 3D graphics engine for computer games, simulators and graphic tools
    C4 Engine – A computer game engine created by Eric Lengyel
    Coldstone game engine – An old game creation suite for Macintosh/Windows to create role-playing or adventure-style games
    CryEngine, CryEngine 2 – The game engine used for the first-person shooter computer game Far Cry. CryEngine 2 is a new generation engine developed by Cryteque to create the FPS game Crysis.
    Crystal Tools – Square Enix's proprietary seventh generation game engine.
    Dagor Engine 3 – A high-tech cross-platform game engine (3D, physics, game logic) with rich toolset for content development
    id Tech 4 – (Alos known as Doom 3 engine) Used by the games Doom 3, Quake 4, Prey and Quake Wars (Will become Open Source at a later date)[1]
    id Tech 5 - Currently in development by id Software as engine for their games, Doom 4 and Rage, and as a general purpose engine to be licensed
    DX Studio – Engine and editing suite that allows creation of real-time games and simulations
    Dunia Engine – Engine made especially for FarCry2
    Earth-4 Engine – The graphics engine used in Earth 2160
    Electron engine – Developed by Obsidian Entertainment for their game Neverwinter Nights 2, based on the Aurora engine
    Elflight Engine – Cross-platform 3D streaming game engine designed from the ground up for use over the Web. Games can play in a web browser window, in a separate window or full-screen. Java and OpenGL based.
    Enigma Engine – A real-time tactics game engine, used in Blitzkrieg.
    Esenthel Engine
    Euphoria – This is a biomechanical Ragdoll engine by NaturalMotion
    FPS Creator - A game engine by The Game Creators. It lets the user create their own First Person Shooter without any knowledge of scripts.
    Freescape (1986) – Incentive Software; One of the first proprietary 3D game engines, used in Driller and 3D Construction Kit
    Frostbite Engine – Game engine used for the next-gen title Battlefield: Bad Company
    Gamebryo – A cross-platform game runtime engine and associated tools coded in C++
    Glacier, Glacier2 – Developed by IO Interactive and used for the Hitman series of games. Glacier2 being a new generation engine currently in development for upcoming games.[2]
    GrimE - Used in LucasArts graphical adventure games starting with Grim Fandango
    Havoque – Cross-platform (PC, PS3, Xbox 360 etc) middleware engine based around physics
    HeroEngine - 3D game engine by Simutronics for building MMOs in a live collaborative environment
    IMUSE – Specifically designed to synchronize music with visual action
    INSANE – Used in LucasArts games
    Infinity Engine – Allows the creation of isometric computer role-playing games
    Jade engine – Developed by Ubisoft, originally for Beyond Good & Evil
    Jedi – A game engine developed by LucasArts for Star Wars: Dark Forces and Outlaws
    Kaneva Game Platform – A MMOG engine for independent and professional game development
    Kinetica - A game engine developed by Sony for PlayStation 2.
    Leadwerks Engine - Leadwerks Engine is a 3D engine for rendering, sound, and physics in real-time games and simulations.
    Lithtech Jupiter Ex – Developed by Monolith Productions to create the game F.E.A.R.
    Medusa – A C++ 3D game engine developed by Palestar and used in the DarkSpace MMO. It features distributed world simulation, single tool versión control and asset realisation, cross-platform compatibility and an integrated client/server network system.
    Monumental Technology Suite – A MMOG platform, including server and client technology and development / live management tools.
    Multimedía Fusion 2 – A 2D game development system.
    Multiverse Network – An MMOG platform, including server, client, and tools. (Free for development and use — revenue sharing upon commercial deployment).
    Odyssey Engine – Used to create three dimensional computer role-playing games, used in Star Wars: Knights of the Old Republic
    Onyx Engine – Developed by Ubisoft
    Quest3D A game engine and full real-time 3D development platform. Used in for instance AudioSurf.
    RAGE – A game engine created by Rockstar Games to power their upcoming video games on the Xbox 360 and PlayStation 3. Implemented in Grand Theft Auto 4.
    Realm Crafter Standard Edition – A 3D MMORPG specific game engine with a click-and-drop design.
    RelentENGINE – A next-generation FPS engine supporting massive destroyable city environments and realistic vehicle control, makes extensive use of shader model 3.
    RenderWare – A 3D API and graphics rendering engine.
    Revolution3D – A 3D graphics engine developed by X-Dream Project.
    RPG Maker XP – A 2D engine to make top-down and isometric-style role-playing games for Windows.
    SAGE engine – Used to create real-time strategy games.
    SCUMM engine – Used in LucasArts graphical adventure games.
    Serious Engine – The engine by Croteam used in the epic Serious Sam: The First Encounter and The Second Encounter.
    Sharque 3D – A middleware from Spinor for computer, video games and realtime 3D applications.
    ShiVa - A game engine with an authoring tool to produce 3d real time applications for Windows, Mac OS X, Linux and iPhone.
    Silent Storm engine – A turn-based tactics/tactical RPG game engine, used in Silent Storm.
    Sith – A game engine developed by LucasArts for Jedi Knight: Dark Forces II.
    Source engine – A game engine developed by Valve Software for Half-Life 2.
    Torque Game Engine – A modified versión of a 3D computer game engine originally developed by Dynamix for the 2001 FPS Tribes 2.
    Torque Game Engine Advanced – A next-generation 3D game engine support modern GPU hardware and shaders.
    TOSHI – A fourth generation cross platform game engine designed by Blue Tongue Entertainment.
    Truevision3D – A 3D game engine using the DirectX API.
    Unigine – Cross-platform middleware engine.
    Unity – An open-ended 3D game/interactive software engine for web, Windows, Mac OS X, the iPhone, and Nintendo Wii .
    Unreal Engine – A game engines for PC, Xbox 360 and PlayStation 3 .
    Vengeance engine – A video game engine based on the Unreal Engine 2/2.5
    Vicious Engine – Available for Microsoft Windows, Sony PlayStation 2, Microsoft Xbox, and Sony PlayStation Portable
    Virtools – A 3D engine combined with high-level development framework, used for game prototyping and rapid developments. Available for Windows, Macintosh, Xbox, PSP.
    Visual3D.NET Game Engine - All-in-One 3D game engine and toolset, fully written in C#/.NET for Windows and Xbox360.
    WGAF – The game engine developed by Guild Software which powers their MMORPG Vendetta Online.
    XnGine – Developed by Bethesda Softworks, one of the first true 3D engines.
    Vertex3D – A 3D game engine for using OpenGL graphics acceleration.
    DICEN que tras la muerte está la vida eterna. Yo prefiero ensañarme con el cuerpo.

  6. #21
    El cabreador
    Fecha de ingreso
    Oct 2002
    Ubicación
    S.Compostela.
    Mensajes
    8,790

    Re: lista de engines

    Hombre el Glest no es un engine es un juego... que viene con editor, si nos ponemos pues el Unrreal tournament 3 también entraria en la lista.

    Este no lo conoce mucha gente es una modificacion que hizo tragnariom de Nebula, realmente esta bien y tiene sus pijadas para más información http://thezombieengine.sourceforge.net/

    Así por encima tenemos esto

    Gráficos

    • Geometry transforms: billboards, swinging, waves
    • Surface maps: clip, bump, parallax, environment, emissive, blending
    • Vertex colors for blending and shading
    • Alpha surfaces: two-sided, alpha-lighting, fresnel
    • Light types: ambient, point, directional, spotlight
    • Light attenuation
    • Map fade-out
    • Ambient fog: linear, layered
    • Multi-layer terrain material
    • Terrain lightmap and shadowmap projection
    • Grass integration with terrain material
    • Billboard-rendering of impostor with dynamic lighting
    • Multiple light support
    • Dynamic shadow volumes
    • Shader constant-based geometry instancing
    • Multiple material profiles, shader quality selection


    Aquí hay más detalles http://thezombieengine.sourceforge.net/?page_id=7

    Saludos.

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