Basicamente estoy buscando un script similar al "blinker", tengo el mismo pero el problema es que los modelos míos están echos en 3d max 2013, cuando intento usar blinker me salta un error, y supongo que no es compatible este script con dicha versión.

la idea es programar una serie de morphs para que los "personajes de fondo" parpadeen automáticamente, así me ahorro tiempo en detalles que no se verán tanto, alguien tiene algún scrip similar a esto?, para los que no lo conoscan lo dejo aquí al script de "blinker"

creo que es compatible solo con max 2006 - 2008

gracias desde ya

-- Blinker
-- Dani Rosen - Jul 17, 2006
-- Automatically or manually add blinks to a blink morph-target
-- v1.01 - Dec 08, 2007 - changed default morpher-target name

macroScript Blinker
category:"DaniTools"
internalcategory:"DaniTools"
tooltip:"Blinker"
buttontext:"Blinker"
Icon:#("TrackViewTools",43)
(

global my_head = undefined
global lastKey

rollout Blinker "Blinker v1.01" width:278 height:340
(
groupBox BlinkGroup "Blinker" pos:[6,5] width:265 height:325
pickButton bHead "Pik Head" pos:[75,25] width:130 height:25
button bAbout "?" tooltip:"About" height:15 width:15 pos:[260,5]
label lBlinkMorph "Blink Morph Name:" pos:[34,63]
editText eBlinkMorph "" text:"Blink" pos:[130,60] width:110 height:20
label lbTimeRange "TimeRange:" pos:[100,90]
spinner sTimeStart "Start:" range:[0,10000,animationrange.start] type:#integer pos:[60,108] width:60 height:30
spinner sTimeEnd "End:" range:[0,10000,animationrange.end] type:#integer pos:[165,108] width:60 height:30
label lbBlinkIntervals1 "Auto Blink Random Intervals:" pos:[65,135]
label lbBlinkIntervals3 "Between" pos:[30,155]
label lbBlinkIntervals4 "and" pos:[130,155]
label lbBlinkIntervals5 "Seconds" pos:[208,155]
spinner BlinkIntervals1 "" range:[0.1,10,2.5] pos:[78,153] width:45 height:30
spinner BlinkIntervals2 "" range:[0.1,10,4] pos:[158,153] width:45 height:30
label lbBlinkSpeed "Blink Speed:" pos:[100,183]
label lbFast "Fast" pos:[15,192]
label lbSlow "Slow" pos:[240,192]
slíder BlinkSpeed "" range:[1,12,3] type:#integer ticks:9 pos:[21,205] width:250 height:30
button AddBlinks "Add Auto Blinks" pos:[85,245] width:120 height:30
button ClearBlinks "Clear Blinks" pos:[30,295] width:90 height:24
button SingleBlink "Single Blink Here" pos:[145,295] width:100 height:24

on bHead picked obj do
(
try -- test if morpher exists on object
(
If IsValidMorpherMod obj.morpher == true then my_head = obj
bHead.text=obj.name
)
catch
(
messagebox "Object does not have a Morpher modifier"
my_head=undefined
)
) -- close bHead

on AddBlinks pressed do
(
if my_head != undefined then
(
global foundBlink = false
for te = 1 to 100 do
(
morpherName = WM3_MC_GetName my_head.Morpher t
if (matchPattern morpherName pattern:eBlinkMorph.text) then
(
lastKey = sTimeStart.value
While lastKey < sTimeEnd.value do
(
RandomKey = (random BlinkIntervals1.value BlinkIntervals2.value) * framerate
lastKey = lastKey + RandomKey
addnewkey my_head.morpher[t] lastKey
with animate on
(
at time lastKey my_head.morpher[t].value = 0
at time (lastKey + BlinkSpeed.value) my_head.morpher[t].value = 100
at time (lastKey + BlinkSpeed.value + BlinkSpeed.value) my_head.morpher[t].value = 0
)
lastKey = lastKey + BlinkSpeed.value + BlinkSpeed.value
)
foundBlink = true
)
)
if foundBlink == false then
(
messagebox "no valid Blink morpher found"
return 0
)
) else (
messagebox "No Head selected"
return 0
)
)

on SingleBlink pressed do
(
if my_head != undefined then
(
global foundBlink = false
for te = 1 to 100 do
(
morpherName = WM3_MC_GetName my_head.Morpher t
if (matchPattern morpherName pattern:eBlinkMorph.text) then
(
with animate on
(
at time currenttime my_head.morpher[t].value = 0
at time (currenttime + BlinkSpeed.value) my_head.morpher[t].value = 100
at time (currenttime + BlinkSpeed.value + BlinkSpeed.value) my_head.morpher[t].value = 0
)
foundBlink = true
)
)
if foundBlink == false then
(
messagebox "no valid Blink morpher found"
return 0
)
) else (
messagebox "No Head selected"
return 0
)
)

on ClearBlinks pressed do
(
if queryBox "Are you sure you want to delete Blink keysí" then
(
if my_head != undefined then
(
global foundBlink = false
for te = 1 to 100 do
(
morpherName = WM3_MC_GetName my_head.Morpher t
if (matchPattern morpherName pattern:eBlinkMorph.text) then
(
deleteKeys my_head.Morpher[t] #allKeys
messagebox "Blink keys cleared!"
foundBlink = true
)
)
if foundBlink == false then
(
messagebox "no valid Blink morpher found"
return 0
)
) else (
messagebox "No Head selected"
return 0
)
)
)

on bAbout pressed do
(
rollout rolAbout "About"
(
label ab1 "Blinker v1.01"
label ab2 "Dani Rosen \xa9 2007"
progressBar horizLine "ProgressBar" height:3 enabled:true value:100 colorcolor 10 10 0)
label ab3 "Used to add blinks on the Blink morph target." height:20
label ab4 "The \"Auto Blink Random Intervals\" determines the"
label ab5 "spacing from one blink to another. It's a random"
label ab6 "number (in seconds) between the two values entered." height:20
label ab7 "Regular blinks should be on either the second or"
label ab8 "third notch of the Blink-Speed." height:20
label ab9 "\"Single Blink Here\" adds a single blink at current time."
)
createdialog rolAbout width:280 height:200

)

)
createdialog Blinker