Create a dragón head.
Crear una cabeza de dragon-1.jpg

Contents :
Construction curves
Welding two halves parts is to model only one .
and after.
The claws, the teth
Construction curves
We will try to se the dragón construction together
At first, you must create curves with the 2D drawing tols. They will be used as templates to put our meshes.
Crear una cabeza de dragon-2.jpg
We begin to draw a dragon's head profile, with the drawing tol from the construction tols.
If you are not really a designer, try to use a graph pad and follows the edges from a picture or a drawing (on paper). I have very often used a graph pad and it works very well with Amapi.
To draw the dragon's head profile in the best way, toggle from perspective to orthogonal mode with the perspective icon in the control panel. You rather make a short-cut with a key (the mine is F because this function is very useful.
If your drawing is to large or to small, use the zoom window or the zoom extents from the control panel (use short-cuts to.) at every time when you are working. While zoming, the current tol remains active.
I draw some profiles, like if my character was cut in slices.
Then toggle into perspective mode and create perpendicular curves. To snap them with my first curve, I use the shift key to constraint the firs point of the new curve to the nearest point of the existing curve.
Like this, I make a coarse lattice to get a first idea of my shape. On these illustrations, you will se 3 diferent views to se this first project.
Crear una cabeza de dragon-3.jpg
I will continúe to draw curves, only with the dawing tol. They will be connected together by using the shift key.
Crear una cabeza de dragon-4.jpg
Now, one of the moments I like. With the Surface extract tol, we begin to fill our meshes.
Here to, I use the shift key to connect my faces to the curves. I will make faces with 4 edges, and with 3 edges in the corners. The working mode is: click on 4 points, validate to create a face, click on 4 points, validate to create an other one.
Crear una cabeza de dragon-5.jpg
If I have to estop, I will create an other set of faces I can weld with the first ones.
Crear una cabeza de dragon-6.jpg
Sometimes, I launch a rendering or display my object in OpenGL mode to get a god idea of my shape. I turn around the shape with the arrow keys, Zoom in with the 3 key, or Zoom out with the, key as I ned. This is a great quality of Amapi, and with the time, you type on the keys without watching your fingers.
Like this, I will create the top of my dragón head. Sometimes, the curves didn't have points enough: I add points with the function "add a point to a curve" into the Tools/More tools menu.
It happens may curves have errors. I move my points with the stretch or mold tols.
If I have to connect a point with another one, I use the shift key.
If I must move a point following an axis, I toggle the axis with the space bar.
When the faces are done, I hide the 2D curves, to better se my dragón head. The curves are not deleted. I can show them with the Show tol if I want.
Now, I can weld all my faces.
A little bit of modeling:
But I've done a mistake : the mouth of my dragón is not enough opened. Later, it must shows its terrific teth. No problem. We are now modifying this with the modeling tols.
Crear una cabeza de dragon-7.jpg
I will select the lower jaw of my dragón. To do this, I toggle form the wand to the lasso and I select the points to be modified.
The lower part of the mouth is selected. I take the rotation tol and I set my rotation axis
(Option key, and click on Mac, or mouse's right hand button on PC). I can now rotate this part of the jaw.
My dragón opens its jaw now, like you can se it on this picture.
Welding to halves parts is to model only one.
Easy to do: With the mirror 3D tol, I mirror the half dragon's head
Select the 3D Mirror tol, a bounding box appears on the half dragon's head.
Clik on the a bounding box side where you want to se the second half. That's done.
Crear una cabeza de dragon-8.jpg
You just have to weld the 2 halves together, to get one. But before, a rendering to se this head.
Crear una cabeza de dragon-9.jpg
And after?
After, you have to be patientŠ
You have to make the horns, then placing them on the dragon's head and they must sem to going out from the head. You have to suppress some faces of the head and paste.
Instead some parts sculpted from the horns section. This is a big job, but when it is finished, this loks god.
You will have to smooth the head, to stretch on faces with the mold tol to make nostrils, and some wrinkles.