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Tema: Editorial Blender art Magazine nº2

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    Editorial Blender Art Magazine nº2



    Sandra Gilbert Managing editor


    Welcome to the 2nd issue of Blenderart. This issue we are focusing on Animation. Animation is a actually a very large field, covering a wide variety of techniques and methods for adding motion, emotion and effects to an endless array of objects and characters.

    The last few months has seen a major overhaul of the animation system, making animation much easier and less painful for even the least skilled of us. The ease of setting up a skeletal rig makes animating your characters less daunting, tempting even the most cautious of us to try our hand at animating.

    We are very lucky in that Blender has so many tools for animating. There is a method and tool for just about anything you would want to do. For those of you who have not yet explored the animation capabilities of Blender, here are a few of the tools you may want to consider as you venture into the world of animation.

    KeyFraming/IPO manipulation
    Lattice deformation
    Curves and paths
    DupliFrames
    Pose Mode/IK & FK Chains
    Particles/Dupliverts (Especially with deflection and force options)
    Software Bodies
    Rigid Body
    Fluid Simulation
    Shape keys

    This is an impressive feature list and now you can use any of these alone or in various combinations to create your next animated masterpiece.

    In this issue we are going to cover a few of these methods and techniques to get you up and animating. We are alos bringing you up to speed on “Project Orange” and as a special treat, we even have a short interview with some of the Orange team.

    On a personal note, the Blenderart staff would like to express our thanks to the entire Blender community for the overwhelming positive response and support of our first issue.

    Foss.in report
    Falling Feathers Tutorial
    Character rigging Gameblender
    Rigging a spider
    The Age of Steam - Maquíng of
    The Plumiferos Project - Maquíng of
    Maquíng of - New Penguoen
    2D Galvanized texture
    Animation tips
    Project Orange Team Interview


    Happy blending!


    EDITOR
    Gaurav Nawani
    editor_blenderart@yahoo.co.in

    MANAGING EDITOR
    Sandra Gilbert
    manager_blenderart@yahoo.com

    WRITERS
    Sandra Gilbert
    Gaurav Nawani
    Enrico Valenza
    Juan J. Pena
    David Lettier
    Zsolt Stefan
    Claudio Malefico Andaur

    DESIGN & GRAPHICS
    Gaurav Nawani

    Website Design (underway)
    Nam Pham

    COPYRIGHT©
    ‘Blenderart Magazine’, ‘blenderart’ and blenderart logo are copyright Gaurav Nawani. ‘Asque Blentuu’ and ‘blentuu logo’ are copyright Sandra Gilbert.
    All products and company names featured in the publication are trademarque or registered trademarque of their respective owners.



    Source: www.blenderart.org and Blender Art Magazine
    Última edición por 3dpoder; 12-05-2009 a las 00:45
    Si vas a subir un trabajo al foro, hazlo adjuntando la imagen, archivo, vídeo o lo que sea, no publicando enlaces de otros sitios. http://www.foro3d.com/f45/forma-correcta-de-insertar-imagenes-y-archivos-en-nuestro-mensaje-98930.html

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