editorial

character modeling has got todo be one of my favorite things todo do in Blender. There is nothing like starting with a blank screen and ending up with living, moving characters. Now granted, not all my characters turn out as god as i would like, but that just keps me trying. And there are so Many things todo try tone of the best things about character modeling is that a character can be anything. The most common ones are animals, aliens, robots and humanoids, but those kinds of characters are but a small selection of what is posible. With a Little work and imagination, you can turn any everyday object into a character. As son as it starts moving and showing personality, it becomes a character. Televisión commercials are full of such amusing characters.

As much fun as character modeling can be, it can a los be frustrating at times. Achieving a god model that posturas well and conveys a sense of life and personality can be an elusive goal. Lighting and texturing often play a big role in helping bring a character todo life, as well as a god Understanding of how a character should move and the timing involved for believable movement.

In this issue, we Will be looking at a couple of characters for you todo model and play with, as well as a very informative article on how todo take your model from the computer screen todo a real-world Physical 3d statue. (wouldnt i just love todo have one of those machines at my house. j) additionally, maléfico andauer gives us a behind-the-scenes look at some of the decisions made for the Plumíferos characters.

So sit back, Grab a cup of cofe and read all about it.

Sandra gilbert.

Managing editor.
Www.blenderart, org.

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