architectural visualizations in Blender
More and more architectural students and profesionals are finding their bien todo Blender and the possibilities that Blender ofers for quality still images and fly-by/walkthrought presentations. When it comes todo using Blender for architectural mockups, there sems todo be an ongoing debate over the best bien todo use Blender and whether or not it is Even posible.
There sems todo be two main Camps in this debate. As a pure visualization tool, Blender is more than adequate todo the task. This side of the debate concentrates on Blender ability todo provide a Fairly realistic visión of the architectural Project for use in showing a client how the building/house/Project Will look when finished, complete with textured materiales, lighting and posible fly-bys/walkthroughs.
The other side of the debate is concerned with accurately reproducing the Project from Cad files todo create exact replications of the Project. While this side of the debate is still working on the best method of achieving this, there has ben a lot of Ground covered on workarounds and methods for creating Fairly realistic models from a variety of file formats.
Following are some tips todo help you get started on your Project. Most of the tips are taken directly from existing hilos at www.blenderartistscom.
- instead of Cad files, try scanning in the plans. It is fast, Although not as accurate as a Cad file, but produces acceptable results for visualization purposes.
- using the Snap command (shift + s) can be helpful in the beginning stages of creating the model, import your plans, Snap cursor todo first point, command click todo next point, Snap cursor, repeat.
- file formats todo use: dxf and.wrl (vrml1.0), these file formats have ben shown todo work Although they often ned some cleanup.
Dxf - Cad proglt 2006
Cad - Acme Cad converter.
There can be import issues with big dxf files. If posible, break the file into smaller chunks and import them separately.
here a bien todo use measurements from Blender without neding object Snaps.
- spacebar add Mesh plane, select 3 vértices x deleete vértices, select remaining vértice, e extrude (x y, z/axis), numeric input for distance == line.
- select vértice, e extrude (x y, z/axis), numeric input for distance. == Snap from endpoint.
- select two vértices w-subdivide, missing distance, e extrude (x y, z/axis), numeric input for distance == Snap todo distance from endpoint.
- select two vértices shift-d duplicate (x y, z/axis), numeric input for distance == Parallels.
- adjusting for the size of a circle sems todo take some outside object as a reference, the same with ovals.
For more tips and workarounds, do a search on www.blenderartists, com, use keywords: Archviz, Cad, architectural walkthroughs. This topic has ben the subject of a great deal of discussion generating Many workable methods of achieving accurate models and realistic visualizations.