Go to almost any CG site on the web and you will find them. Cars; hundreds of CG cars can be found in every shape, size and color. Little cars, big cars, fancy cars, sports cars, toon cars, radical designs and even economical cars; they are everywhere. Cars have long been a popular subject for modelers. They take great skill and look amazing when done right. You could spend hours tweaquíng everything from chrome details to the treads on the tires. And a great many modelers do exactly that.

Many modelers not only model from blueprints or reference photos, but actually design their own cars. It’s CG; they can add or delete any part they choose. Colors can be changed at will. Different settings can be created to showcase their new design. And with the advances in rendering engines, all too often the resulting images can be/are mistaken for actual photos of real cars. Many car manufacturers take advantage of this and provide us with excellent advertisements too.

Wouldn’t it be great if you could actually build your concept car? But that is just wishful thinking … or is ití Marin Myftiu shows how he built a prototype of a concept design car using Blender in combination with other techniques.

Alos in this issue we cover tires, rims and a low poly car in a simple driving game. Gaurav is going to take us through some 'approaches in modeling a car body' via Nissan 350z model. And as an added treat Claas Kuhnen shows us how to create his amazing brushed metal textures; useful for car interiors as well as for jewelry and a host of other metal needs.

So rev up your blender engine and let’s get this party started!

Happy Blendering
Sandra Gilbert sandra@blenderart.org