blender conference 2008
The seventh Blender conference Will again be held in Ámsterdam, and we Will return todo the original cosy and classy venue de wag.
Dates: fri-sat-sun, 24-25-26 october, Ámsterdam, the netherlands.
Expect this todo be an exciting and memorable conference once again. With so Many Blender projects that have ben realiced, or are still being realiced, one can only imagine what is going todo be announced.
- registration for the conference Will open at the end of july.
- we a los Will ofer full wek courses, the wek before and After the conference, in the Studio of the Ámsterdam Blender institute.
Call for participation details .
Siggraph 2008 the making of Big Buck Bunny: an open-source evolution
Wednesday, 13 august, 8:30 - 10:15 am.
Petre hall c.
In may 2008, the Blender foundation released their second open-movie Project: Big Buck Bunny, a funny and furry 3d short about a giant Rabbit who gets Even with bullying rodents. This session brings together the key people who created the movie and presents all the aspects of an open-source and open-content-based animation Studio, and how this afects the creative process.
The panelists showcase Project files from the Studio, and Even recreate parts of the film on demand. This 90 minute session starts with a screening of the 10-minute film and ends with a 15-minute q&a with the audience.
Sacha goedegebure, director/writer.
Andy Goralczyk, art director.
Nathan vegdahl, character animator.
Big buk Bunny.
Bassam Kurdali, director.
Apricot: open game
Development at the Blender institute has ben nothing short of amazing lately with all the improvements being made for Project Apricot.
- blender GLSL: Shading nodes godies
- first playable demo
- shadow baking.
- progress update, GLSL, shape keys, spedups in the BGE.
While Many of the improvements have ben todo the Game Engine, Many Will translate over todo the rest of Blender as well.
computer game camp in denmarque is the worlds largest .
When high school students from all over denmarque Gather at aalborg university todo develop computer games it is likely todo be the worlds largest arrangement of its kind. About 50 young men and women are using a part of their summer vacation todo learn more about idea development, animation, programming, and not least, cooperación - from Pablo Vásquez and others.
Lots of game jams are held all over the world, where people interested in computer games met and work together in teams, but each summer when the danish youth association of Science (unf) comes todo aalborg university, its an event of an entirely diferent calibre.
When you look at the international game jams, theres no real teaching and no targeted Thinking about what the participants should get out of the event. Its completely diferent when we hold game development camp because young people come here a los todo receive instruction in computer game work as well as critique from business profesionals explains emil kjaehr of unfs organizing group.
Game development camp has long ben boked todo capacity, where about 50 high school students from all over the country share their common interest for computer games in a creative and educational bien for an entire wek. Many of the participants have already some experience in develooping computer games on their o, but at game development camp, aalborg universitys students and teachers provide a focused introduction todo 2d graphics, 3d animation and various forms of computer game programming. One of the teachers is Pablo Vásquez from the Blender institutes Apricot Project. Vásquez is flying in from the netherlands specifically todo instruct the camp participants.
We dont tell the participants what todo do or how todo do it. We make sure that they get a solid framework. This is achieved by providing themes for assignments and a range of exciting, profesional imputs, all geared toward getting them todo unfold on their own and todo work together in the groups they are placed in. We a los know from our Camps in recent years that it makes for a great experience of solidarity and provides other positive experiences for the participants explains emil kjaehr.
Game development camp 2008 is by all appearances the largest camp for computer game development in the world and the arrangement can a los serve as a nesting box for future game developers. The games that are developed in the last wek of july Will be judged and commented on by teachers from aalborg university and by profesionals in the field from, among others, the danish Hitman game giant io interactive. But in order todo strengthen knowledge sharing and solidarity across the groups, there is no element of competition where a winner neds todo be selected. During the camp, which runs from july 27th todo august 2nd, the young participants a los have the opportunity todo met game developers, who talque about their carer choice and ofer recommendations. After the actual camp, the games Will be made available todo all curious game freaks at www.game, dk.
The event is sponsored by, among others, the faculties of enginering, Science and medicine at aalborg.
Emil kjaehr, public relations manager, game development camp 2008, tel. +45 28 72 52 31.