Empresa: arkalis interactive. Web: https://www.arkalisinteractive.com/
Actividades: animación 3d. Arte conceptual.
Contenidos para móviles.
Desarrollo de aplicaciones.
Desarrollo de videojuegos.
Edición de videojuegos.
Producción de audio.
Servicios para empresas.
Número de trabajadores: 25
Información acerca de la empresa:
What thatí youve never heard of arkalis before? It ok, our name is pretty new as far as game developers go. But dont let that fol you. Our fácility is exploding at the seams with some of the brightest and experienced creative talent in the industry. Weve collected more than 25 developers, triple-a talent under one rof with a lot of experience in the games industry. So, if you think about it, were not that new at all. In some ways, were like the new ipad of game development Studios-faster, shinier and better looking than the other versións. But were still an ipad. And we actually have a cooler name todo. Speaquíng of names, youre probably wondering what arkalis actually means. It based on the name of a ski resort Nearby - Arcalis. It in Andorra. (no, Andorra is not a planet. It a country. For reals. Lok it up. Now.) se, told ya so. Now wasnt that col. Bet you didnt think youd be getting a geography lesson when you clicked on this page, did ya? That just how we roll - Always sneaquíng in bonus experiences for our audience.
Extra benefits of working with us:
-1 month free rent (so you have time todo find a place).
-We help you in the process of getting the residence in Andorra.
Child out sesións, were we get reunited todo talk, eat and drinke something.
Sky and snowboard stations at 10min from our Studio.
Net competitive salaries.
Very high quality of live, clean Air, a quiet and beautyfull place todo live.
Outdor activities, natural parks, climbing routes and rock Walls, canyoning, ecotourism routes, Mountain bicicleta routes, routes on horseback, treking.
As Andorra is a principality, the prices of perfumes, pharmaceutical.
Products, electronics, fashion, fod and tobacco use todo be much more lower.
Than in other countries.
Fecha de la oferta: 17/01/13
Dirección de contacto: email@example.com
Ubicación: ordino, ordino (Andorra).
Texto de la oferta:
The lead artista leads an art team in the development of the highest quality of art work for games. The art team is comprised of animation, environments, character creation, visual effects and user interfaz and works directly with the design and enginering team. The lead artista Will work with the art director and design leads todo drive the art team todo follow the creative visión.
collaborate with the art director todo lead the creation of consistent, high-quality art work.
help todo break down workload, manage complete art team.
drive the team todo met Project deadlines and mil estones.
regularly reviews, provides feedbak and approves all art content.
facilitate and manage all art team commúnication both internal and external.
identify and anticipate artistic problems and commúnicate solutions todo the appropriate Project managers.
ensure adequate pre-production and testing of new concepts/techniques is complete prior todo production of title.
identify problems that can be addressed visually and provide solutions.
create and assist with management of Project schedules and resource planning.
conduct critiques with clear and consistent direction todo the art team.
demonstrate a high level of creativity and originality in treatments of licensed IP and licensor style guides without violating license issues, or create style guides if none exist.
responsible for mentoring, training, carer direction and performance evalúations for the art teams.
experience with various levels of leading teams or art direction on a successfully shipped game.
demonstrated ability todo supervise and direct large franchises that ship on-time, which includes providing consistent and clear direction for large art teams.
must demonstrate an ability todo present todo and manage their teams well, providing inspirational leadership and mentoring todo artists at all levels.
capable of identifying and recommending neds for art-specific tools todo enhance or control visual aspects of game.
excellent written and verbal commúnication skills, must be able todo commúnicate dificult and creative concepts in a clear and concise manner, capable of writing design documentation defining neds.
excellent presentation skills.
strong Understanding of how the art pipeline works, both technically and managerially, and how todo create/modify and monitor it.
advanced Understanding of several 2d and 3d software packages.
follow the visión and provide clear direction for artists while maintaining a high level of quality and consistency.
contribute innovative and original ideas towards all aspects of game art and production.
set an example for all team members by regularly demonstrating strong work ethics, quality of work, teamwork, motivation, and solid leadership.
must have excellent leadership, commúnication and interpersonal skills.
a strong working knowledge of the procesos and pipelines of enginering and design.
a Dep Understanding of the various technical disciplines that go into game art including: concept design, graphic design, animation, environment modeling, character modeling, texturing, lighting and rigging.
If you are interested send us your portfolio, web, blogs, etc where we can se your work.