Empresa: CD Projekt Red
Web: https://en.cdprojektred.com/
Actividades: Animación 3D
Arte conceptual
Desarrollo de videojuegos
Animación 3D
Post-producción
Producción de audio

Número de trabajadores: 500
Información acerca de la empresa:
Whether it’s th rouge the unique Atmosphere of the work environment we create or the fresh approach to the projects we’re involved in, CD PROJEKT RED is a place that escapes the confines of corporate-style game development. Thanks to this approach, we offer you what others cannot — an opportunity to make games you’d like to play and the freedom to express yourself by creating what you love.

What makes us different:

You’re not a cog in a corporate machine — we treat you like a person, not an asset.
You actually know the Head of the studio, because management and team leads are not barred up somewhere in a conference room. They are right there with you, making the next big thing in gaming.
Our HR department is here to make you feel comfortable and handle stuff like paperwork for you so you can focus on what you love most: making games.
We talk to each other and create a family-like Atmosphere nTexto de la oferta:

Job Description
CD PROJEKT RED in Cracow is looking for an Environment Artist to work inhouse on Cyberpunk 2077. The person in this position will take responsibility for creating a wide range of photorealistic environments in futuristic settings, covering also physicalized objects and destruction models.
Requisitos mínimos:

Qualifications
At least 2 years’ experience in working in the games industry on at least one AAA title.
Excellent skills in one of the leading modeling packages (3DS Max, Maya, etc.) and Photoshop.
Good knowledge of composition, color theory, & lighting.
Basic knowledge of physically based rendering (PBR).
Experience with procedural content creation packages a plus (Substance, Houdini, World Machine).
Very creative and an excellent eye for detail.
Excellent communication skills and ability to work within a team.
Ability to easily communicate in English.
Basic knowledge about Level Design is a plus.
Responsabilidades:

aily responsibilities

Creating high poly Sculpts and low poly in-game models based on original concepts.
Creating photorealistic original textures using various tools and middleware.
Setting up materiales and shaders to achieve the best possible final quality.
Must cooperate effectively with other artists and designers.
Must adhere to technical specifications when creating environmental assets.
Maintain the production pipeline and meeting deadlines.
Beneficios:

Additional Information
A modern and relaxed studio Atmosphere.
A chance to work in a booming industry within an international team.
Fresh fruit twice a week for everyone in the office, a wide choice of tea, fancy coffee machines and fit vending machines.
Free library with a wide range of games and books.
Many social activities and parties.
Private healthcare & card to many sports clubs
From 20 to 26 days of paid vacation per year.
An exciting chance to work with the developers of one of the most acclaimed role-playing games in recent history.
Artists should enclose a portfolio or link to an online portfolio to their application. As part of the recruitment process, the candidates will be asked to perform an art test.

Apply via link: http://smrtr.io/3b_D7

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