Empresa: Mediatonic Games
Web: www.mediatonicgames.com
Actividades: Desarrollo de videojuegos
Número de trabajadores: 20
Información acerca de la empresa:
Mediatonic is a leading independent developer, focused on building and operating live games. Weve been in business for 14 years and with a development team of over 170 people, were one of the largest independent studios in the UK. With studios in London, Brighton and Madrid, were committed to developing best in class titles that entertain millions of players nTexto de la oferta:
We are looking for an experienced Senior Game Designer to join our Mediatonic studio in Madrid - leading a new game design team working on one of our prestige projects, like Gears POP! (Gears of War franchise), PC Building Simulator and more.
You are a senior game designer thats skilled and confident in your expertise with multiple formats (mobile, PC, console) and business models (F2P and Premium), one who is able to build a new design team, lead by example, and set the standard for all future creative design in MT Madrid.
We offer permanent contract, salary based on experience, a great working place and more perks and benefits.

Requisitos mínimos:
-5+ years game design experience within a studio environment.
-Strong level of spoken and written English.
-Exceptional understanding of game structure and systems.
-Exceptional ability to produce clear and workable documentation.
-Wide knowledge base of past and present games, across all genres.
-Able to communicate your ideas clearly, concisely and efficiently.
-Proficiency in Word, PowerPoint and Excel.
-Adaptable and able to quickly pick-up new skills and ways of working.
-Comfortable working closely with others and looking after creative teams.

Requisitos deseados:
-Experience in working in a variety of game genres.
-Passion, understanding, and experience in developing free-to-play games.
-Leading roles experience.

> What we are looking for
As a Senior Designer youll lead the design and execution of projects, developing and maintaining a clear creative vision alongside the Creative Director.
Youll be expected to manage small teams in focused prototypes to probé out this initial vision, and hold responsibility for delivering full documentation during pre-production - in addition to working with other discipline leads in delivering a vertical slice that will set the standard for the final product.
You will be the primary publisher contact on design Matters, articulately defending decisions during development, forging a working relationship that will ensure a project remains on track, and presenting the studio in a professional manner at all times.
You will be able to mentor more junior designers and work collaboratively across the team to ensure the best possible ideas are stress-tested and realised in-game. Ultimately - your intuition, borne out of experience, will help guide a project from conception to release and beyond.
-Key responsibilities:
-Lead the creation of full game design documentation for assigned projects.
-Lead analogue and digital prototyping sessions during pre-production to probé out initial vision.
-Identify and prioritize required característica specifications, set the standard for these specs, and review and sign off on all specifications from junior team members.
-Manage regular internal testing sessions on projects, both within the team and across the wider studio, and using this data to influence future design decisions.
-Have a strong understanding of product-focused industry trends to the extent you are confident leading the design and balance of the meta-systems and economies that sit behind our games.
-Create and approve high level overviews of new designs and concepts to quickly convey ideas both internally AND externally.
-Work closely with Production, Engineer and Art Leads to make project critical decisions that ensure game quality is maintained without jeopardizing the delivery of game milestones.
-Attend regular publisher calls/meetings as the key representative for the design on your project. You will be comfortable managing publisher feedback with exemplary communication skills.
-Hold the creative vision for your project, signing off on all features when they are implemented to your satisfaction.
-Report on game progress regularly and articulately to internal stakeholders (directorate), calling out areas of success and concern far enough in advance that strategic solutions can be found.
-Produce original new concepts and respond to publisher RFPs as and when dictated by studio Creative Director.
-Assist in maintaining a project backlog during production and into live-operations, agreeing priorities with product and publishers in regular stakeholder settings.
-Support the junior designers on your team, managing their responsibilities to ensure they are able to develop essential skills, teaching both by face-to-face mentoring and ensuring your work is exemplary.
> Working at Mediatonic
Just so you have an idea of what it is like to work with us...
We like Agile and usually do Scrum. We are used to planning ahead and have a clear view of milestones. We tend to do two week sprints and always like to have a short daily standup for all the team to attend. Sprint planning, backlog assignments, retrospectives... thats the usual deal.
We work in small and ambitious teams, and we strive for minimal hierarchy. Our philosophy is open and informal whilst also being really hard-working. Youll be the real lead of your own tasks, but you will always have the support of your teammates. We encourage people to share their questions and expertise.
We want you to meet your fellow colleagues working in London and/or Brighton. We will probably set up a trip for you to go there and get to know the rest of the Mediatonic crew in person. Its really fun. Really.
We spend lunchtimes playing on our Nintendo Switch, PS4 or on our awesome arcade machine, or maybe enjoying a role playing session. We also like to get together from time to time. Sometimes its just a beer after work, but we also organise bigger stuff like monthly team lunches and company-wide events such as gamejams or bi-annual parties.
We share what we do with the rest of the company. We are as transparent and communicative as possible when it comes to the projects updates and the company roadmaps and plans.
Gifs everywhere! You can tell that its Mediatonic if it has a catchy gif attached.

> What we offer
-Competitive salary based on experience.
-Permanent contract, full-time job and employee benefits.
-Excellent local working conditions, great location in Madrid right next to Atocha station.
-Career-development opportunities. Periodic performance and salary reviews.
-An exceptional, dynamic, demanding and motivating working environment within a growing company.
-Personal development time for side-projects that are interesting to you.
-Free English classes to further improve your level.
-Free access to an online technical library.
-Company tech talks and events.
-Enjoy an awesome induction trip to our London office and meet the rest of the Mediatonic crew.
-Free coffee, weekly supply of juicy fruit, snacks and drinks.

> About us
-The pretty impressive corporate información:
Mediatonic is a leading independent developer, focused on building and operating live games. Weve been in business for 14 years and with a development team of over 170 people, were one of the largest independent studios in the UK.
With studios in London, Brighton and Madrid, were committed to developing best in class titles that entertain millions of players.
We have a long history of successes and we are currently developing video games with world renowned IPs such as gears of War or Fable, massively successful games like Yahtzee with Buddies and surprisingly fresh titles including PC Building Simulator. We work along some of the most important partners in the video games industry like Microsoft, Nintendo, Scopely, Devolver Digital or Square Enix amongst many others.
-A few other things that you probably really want to know:
The secret ingredient for our success is... people. We value the people we employ above everything else and we want them to feel like they are the most important part of Mediatonic. Thats why we take special care in both brigging onboard talented individuals and go the extra mile trying to have them feel comfortable and cared for.
Reasonable working hours, several employee benefits, permanent contracts, competitive salaries, company events and parties. We aim to have the most fun possible creating great games with really talented people around so that everyone can learn from each other.
We love making games. We enjoy working on different platforms and genres and we take pride in always going for the highest quality. We believe that committing to excellence and putting our passion into what we create will give us an extra advantage when releasing a game to the public.
We usually have several projects running at different stages of development at the same time. From live operations and adding new features to already launched titles to prototyping or full-on production on others... There are Lots of exciting things happening at Mediatonic right now.
We are looking for you.
Gif!: https://media.giphy.com/media/jN0ygssTH2hoI/giphy.gif
Apply URL: https://mediatonic.workable.com/j/59DC3107F4
Foro3d.com está hermanada con www.stratos-ad.com de ahí nace esta oferta de empleo.