Texto de la oferta:
o Lighting shots as briefed by the CG Supervisor or Sequence Lead
o Working closely with CG Supervisor to determine the best approach to solving CG challenges and developing the final look
o Developing shots in collaboration with the shot Compositor
o Rendering non-lighting passes as required by the shot Compositor
o Creating lighting set ups and/or working with current set ups
o Creating efficient rendering set ups in order to optimise render farm usage
o Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG
o Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
o Ongoing communication with Production and leads regarding schedules and deadlines
o Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule
Requisitos mínimos:
o Previous experience with shot look development
o A good understanding of colour-space
o A strong knowledge of lighting techniques
o A basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered
o Good knowledge of other disciplines as Modeling and UV mapping, texturing and Camera Tracking
o Excellent organisation, communication and interpersonal skills
o Creative problem solving and attention to detail
o Able to work well under pressure and meet deadlines while maintaining high quality results
o Able to work successfully as part of a team as well as independently
o Reliable, with good time keeping and the ability to meet deadlines
o Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
o A tho rouge knowledge of Maya
o Knowledge of either RedShift, Arnold or similar production renderer
o Basic knowledge in shading
Requisitos deseados:
o Experience working with effects elements and volume rendering
o Knowledge and experience in other render packages
o Knowledge and experience in Compositing and Nuke
o Experience and knowledge in Modeling and Texturing
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