Texto de la oferta:

• Lighting shots as briefed by the CG Supervisor or Sequence Lead
• Working closely with CG Supervisor to determine the best approach to solving CG challenges and developing the final look
• Developing shots in collaboration with the shot Compositor
• Rendering non-lighting passes as required by the shot Compositor
• Creating lighting set ups and/or working with current set ups
• Creating efficient rendering set ups in order to optimise render farm usage
• Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG
• Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
• Ongoing communication with Production and leads regarding schedules and deadlines
• Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule
Requisitos mínimos:

• Previous experience with shot look development
• A good understanding of colour-space
• A strong knowledge of lighting techniques
• A basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered
• Good knowledge of other disciplines as Modeling and UV mapping, texturing and Camera Tracking
• Excellent organisation, communication and interpersonal skills
• Creative problem solving and attention to detail
• Able to work well under pressure and meet deadlines while maintaining high quality results
• Able to work successfully as part of a team as well as independently
• Reliable, with good time keeping and the ability to meet deadlines
• Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
• A tho rouge knowledge of Maya
• Knowledge of either RedShift, Arnold or similar production renderer
• Basic knowledge in shading
Requisitos deseados:

• Experience working with effects elements and volume rendering
• Knowledge and experience in other render packages
• Knowledge and experience in Compositing and Nuke
• Experience and knowledge in Modeling and Texturing

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