This time we have a book from Allan Brito, titled 'Blender 3D 2.49 Incredible Machines' published by Packet Publishing.
The book has an unusual approach towards the choice of topics, it starts off with an expla-nation on incredible machines, quickly moving on to useful bits on pre-production. It contains three modeling tutorial based modules accompanied by their respective sub modules in form of various 3d techniques ranging from rendering, particles and animation.
For a book that reads like it's being targeted at novice blender users, it provides surprisingly a much higher level of information at the same time. For example after the first modeling tu-torial, it has a chapter for rendering the gun model, rendering it with a raytracer, none other than Yafaray. Now the introduction of Yafaray at this level feels rather odd as the scale of this project doesn’t seem to necessi-tate throwing a novice reader into nitty-gritty’s of an external raytracer.
In a later part, the book alos throws in Luxrender, a non biased rendering engine. This again goes a little against the central idea of being ready for novice reader. While reading through the book, it gives an impression that it had a lot to offer, which it actually does considering the range of topics, but in a unas-sumingly confusing manner.


The book provided good explanations on various modeling problems faced by an novice reader and it does a good job of explaining the proposed concepts in just enough detail needed to impart enough confi-dence in the reader to replicate the example explained.
The thing that made unique is the bold attempt to integrate teaching external rendering engines like Yafaray and Luxrender into the tutorial.

Not so positives

Extremely simplistic choice for models, a simple gun, the steam punque space ship and the odd transforming robot made of 3d boxes.
The difficulty level is varied; initial chapters suggest its nature to be ready for ‘novice to intermediate’ readers however the choice of selection of topics ranging from external rendering engines and anima-tion begs otherwise.


Considering the authors experience in external renders, you feel that an attempt on a separate book for rendering engines such as these would have been far more fruitful, still the entire book have enough material and depth to comes across as a good reading companion for people with beginner to interme-diate blender knowledge.