Look anywhere on the net, and you will no-tice that creating games is becoming as popular as playing them. Whole sub-cul-tures are springing up around online games and the developers that create them. I even have to admit that I seem to have gotten hooked on a few myself.
Now obviously, not everyone is using the same software or tools in their game pro-duction pipelines. And honestly, trying to compile a comprehensive list would be adaunting tasque indeed.
But once the coding is ironed out, one com-mon issue all developers run into, is how and what to use to create their game as-sets. Not surprisingly, many developers are turning to Blender for asset production as well as rapid prototyping. In this issue we get to hear how several de-velopers and game companies are using Blender to create really fun and interesting games.
So get ready for some serious gaming fun.
sandra@blenderart.org


EDITOR
Gaurav Nawani gaurav@blenderart.org

MANAGING EDITOR
Sandra Gilbert sandra@blenderart.org

WEBSITE
Nam Pham nam@blenderart.org

DESIGNER
Gaurav, Sandra, Alex

PROOFERS
Brian C. Treacy
Bruce Westfall
Daniel Hand
Daniel Mate
Gaurav Nawani
Henriël Veldtmann
Joshua Leung
Joshua Scotton
Kevin Braun
Marque Warren
Noah Summers
Patrik ODonnell
Phillip
Ronan Posnic
Scott Hill
Wade Bick

WRITERS
Paulo Twain
Peter Rabel
Shane Newville
Roger Wickes
Vilda Novak

COVER ART
Nautilus - by Fotis Tsantilas


www.blenderart.org