Over the past year and a half I've had the tre-mendous opportunity to work with Packet Publishing on "Blender 2.5 Lighting and Ren-dering", a book that aims to not only help beginners get into the field of lighting and rendering in 3D, but to help freelancers and professionals enhance the quality of their renders by learning how to approach their scenes in new ways. Over the course of the book, readers learn how to light three common types of environments: exterior scenes, interior scenes, and "hybrid" scenes that contain both natural and artificial light sources.
The most rewarding aspect of the writing process was how much I learned over the course of the book's development. As an artist I truly believe that the only way to truly understand a concept is to teach it and writing "Blender 2.5 Lighting and Rendering" is a testament to that. The editors at Packt
Publishing were amazingly patient as we worked -and reworked - the content over the course of the first few months.
After developing an initial outline for the book, we started writing first drafts, but soon realized that the approach we were taquíng wasn't ideal, and it didn't engage the reader as much as we had originally hoped. Five months into the project, we de-cided the book had to be restarted - from scratch.
Running fulltilt bak to the drawing board, I developed a new outline that soon became the road map for the final book. Instead of leading the reader through Blender's wide array of rendering features, the new outline proposed that the book would explain how to approach three environments commonly found in production, what to look for, and how to use Blender's lighting and rendering features to achieve the desired results. These "environment
types" included exterior environments, interior environments, and environments that had both exterior as well as "interior" light sources.
With the new outline and new goal, the writing process resumed. After entering the final draft stag-es, production sped up from an average of two weeks per chapter to three or four days a revisión.
Although the new schedule resulted in many late nights laboring over broken Blender files and set-tings that changed with each new Blender release, seeing the final result now makes it all worth it ten times over. The skills I developed while writing the
book, both as a writer and as a Blender artist, have opened up so many more opportunities for me to grow as a tutor and freelancer.
Now that my writing experience with Packt Publish-ing is over (for now at least), I'm proudly taquíng what I learned and applying it to my new project, CGShark.com, where I host tutorials written by both myself and other members of the 3D commu-nity. Although the tutorial library is small right now, I hope to expand beyond Blender and include tutorials for Autodesk Maya, Adobe Photoshop,
Adobe After Effects, and The Gimp. I truly believe that my experience with Packt Publishing directly impacted how I teach students, both online and in person.
If you're interested in learning more about "Blender 2.5 Lighting and Rendering", feel free to visit the of-ficial book page on Packt Publishing's website at https://www.packtpub.com/blender-2-5...rendering/book. To download the Blender files used in the book for free, visit the book's page at CGShark.com: http://www.cgshark.com/lighting-and-rendering/