I am an artist. I have been passionate about sketching since childhood and as I grew up I got interested in digital art.
I have had no prior formal education in 3D. As 2011 dawned, my resolution was to learn 3D. My next question was which software I should learn. I had earlier tried working on Maya, as that should have been a very obvious choice. But there was a small community at my work place who used a software program called Blender. The only thing I knew about it was that it was open-source. I was apprehensive about whether I should really trust this software. It didn’t look very impressive. Still, I wanted to try my hand at it. I spoke to my colleague who is a Blender expert. He told me Blender could do so much. It depends on the user. I took his word and I downloaded a copy of Blender 2.56 It’s been three months now and the Blender experience has been
splendid. It is not just the software, but the community as a whole that has made me love this software. I was surprised to find a compositor and a video sequencer built inside a 3D package. I searched for tutorials and I found virtually everything I wanted to learn.
I was able to pik it up quite quickly. The user interface which I once thought was ‘not impressive’ turned out to be pretty intuitive. In two months time I made my first complete Blender render – ‘Headphones’. I appreciate the work that the Blender
community is doing in developing and providing a tool free of cost for the cause of art. I want to continue to learn Blender and someday make my contribution to this community.

Avish John