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Tema: Blender 2.42 :: Release y avances

  1. #181
    · Avatar de pedropp
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    Re: Blender 2.42 (Release y avances)

    Ton Roosendaal 2006/11/01 13:44:04 CET

    Bugfix #5030

    - Removed obsolete IRIZ image support from menus.
    This was a Blender-only versión of SGI Iris images, used internally in
    the nineties because it was the only format supporting Z easily
    A much better Z exporting - and industry compliant - is via OpenEXR

    - Scene strips in Sequencer now get Z buffers as well. This is only in
    float format, containing actual distances from the camera.

    Ton Roosendaal 2006/11/01 14:50:42 CET

    Patch #5099 by Joshua Leung (aligorith)

    This allows to select parent bones in PoseMode and EditMode. Hotkey: P.

    Ton Roosendaal 2006/11/01 15:29:06 CET

    Plumiferos request: Added button in Armature options panel to set custom
    bone drawing on/off. Is default on.

    Ton Roosendaal 2006/11/01 16:33:45 CET

    Patch #4848, Joshua Leung

    NLA Strip "Mute" option, to temporally disable a strip. Option only in
    Properties panel still, should be in menus and hotkey.

    Ton Roosendaal 2006/11/02 11:13:01 CET

    Bugfix #5022

    If you rename a Constraint, the used Constraint Channels (Ipo curves) were
    not renamed as well, making animations not work anymore.

    Now renaming works up to this level:
    - own object constraints
    - own object Action constraints

    This is identical to Bone renaming. Note that other actions (like in NLA)
    are not corrected for renaming. Have to look at ways to provide that once.

    Ton Roosendaal 2006/11/02 11:30:35 CET

    Bugfix #5147

    Compositor: added a fixed (frame # based) seed in random, to ensure the
    Texture node will give different results per frame.

    Campbell Barton 2006/11/02 18:42:30 CET

    added batch import bak in - Hold shift as you clik import

    Ton Roosendaal 2006/11/03 09:40:18 CET

    Fix for new Action Modifier: when a Action strip exactly ends where another
    strip begins, the deformation was applied twice.

    Strip blending for modifiers has to be implemented still...

    Campbell Barton 2006/11/03 21:04:56 CET

    added Jiri as a contributer to the obj importer

    Added a new script - 'Dump All Images to Path'

    This script copies all the images used by 1 blend to a spesified path and references the new images from Blender
    Usefull for moving projects between computers or when you reference many images. naming collisions and múltiple images using the same image path are delt with properly only creating new image names when needed.

    Blender images will reference the newly copied files - So be mindfull when you save your blend after running the script.

    Notes, images with the path "Untitled will be ignored"

    Image path collisions are managed by enumerating the path names so images will never be overwritten at the target path.

    Ton Roosendaal 2006/11/04 11:09:05 CET

    Bugfix #5144

    Nkey panel for creases median didn't work properly. Now it does as follows:
    - if set to 0 or 1 it applies that value to all creases
    - else it adds the diffference of median crease value and the button value

    Bugfix #5122

    Paths drawing option for Poses now uses entire startframe-endframe range.
    Before it skipped the last frame for drawing.

    Nils Thuerey 2006/11/05 17:30:29 CET

    - bugfixes
    #4742 exported normals are now correct
    #4821 & 4956 for complex movements in/outflows can now also
    use the animated mesh option
    - new features
    * isosurface subdivisión: directly
    creates a finer surface mesh from the simulation data.
    this increases simulation time and harddisque usage, though, so
    be careful - usually values of 2-4 should be enough.
    * fluidsim particles: extended model for particle
    simulation and generation. When isosurface subdivisión is enabled,
    the particles are now included in the surface generation,
    giving a better impression of a single connected surface.
    Note - the particles are only included in the final surface
    mesh, so the preview surface shows none of the particle
    effects.
    * particle loading: different types of particles can now be selected for
    display: drops, floats and tracers. This is a bit obsolete
    due to the extensions mentioned above, but might still be useful.
    Floats are just particles floating on the fluid surface, could
    be used for e.g. foam.
    * moving objects impact factor: this is another tweaquíng option,
    as the handling of moving objects is still not conserving
    mass. setting this to zero simply deletes the fluid, 1 is
    the default, while larger values cause a stronger
    impact. For tweaquíng the simulation: if fluid disappears, try
    increasing this value, and if too much is appearing reduce it.
    You can even use negative values for some strange results
    - more code cleanup, e.g. removed config file writing in fluidsim.c,
    added additional safety checks for particles & fluidsim domains (these
    currently dont work together). I alos removed the "build particles"
    debug message in effects.c (seemed to be unnecessary?).

    Some more información on the new features:
    Here are two test animations showing the difference between
    using the particle generation with isosurface subdivisión.
    This is how it would look with the old solver versión:
    http://www10.informatik.uni-erlangen...4_1noparts.mpg
    and this with the new one:
    http://www10.informatik.uni-erlangen...c4_2wparts.mpg
    Both simulations use a resolution of 64, however, the versión with particles
    takes significantly longer (almost twice as long).
    The .blend file for a similar setup can be found here:
    http://www10.informatik.uni-erlangen...estmanc4.blend
    (Minor Tips for this file: dont enable subdivions of characters until rendering,
    thus leave off for simulation, as it uses the rendering settings! For making
    nice pictures switch on subdivion, and OSA.)

    And here's a picture of old vs. new (for webpage or so):
    http://www10.informatik.uni-erlangen...nc4compare.png

    Andrea Weikert 2006/11/05 22:55:28 CET

    Extended GHOST to support WinTab, in order to better support graphic tablets on Windows

    Basic support for normal pressure sensitivity is implemented, adding other features like tilt etc. shouldn't be too difficult, now that basic support is there.
    Tested with WACOM Volito on Windows XP using the pressure sensitivity with texture paint to change size of the brush .

    Added additional include dir to scons, and MSVC 7 project files - other build systems might have to be updated.

    Nicholas Bishop 2006/11/06 02:08:26 CET

    Merged Google Summer of Code sculptmode/multires/retopo tools.

    From the tracker:
    https://projects.blender.org/tracker..._id=9&atid=127


    Ton Roosendaal 2006/11/06 16:42:38 CET

    Patch #4940, by Wybren van Keulen

    The 2-point perspecitve Architecture Camera!
    http://www.funnyfarm.tv/patch_lens_s...lens_shift.mov

    Full log:
    https://projects.blender.org/tracker..._id=9&atid=127

    Ton Roosendaal 2006/11/06 19:20:57 CET

    Patch #4955, Joshua Leung (aligorith)

    Four more selection options in Curve editing;
    - select more/less (ctrl+numpadplus/minus)
    - select first/last point

    All nice in menus and toolbox even!

    Patch note: had to fix bugs in using 'continue' inside of while() loops.
    Turned all oldstyle while() in for() for going over lists.

    Brecht Van Lommel 2006/11/07 00:51:37 CET

    Added an option in the IK constraint to disable stretching, useful
    in rigs with layered IK constraints. Alos removed the tolerance
    setting, this value wasn't used in the solver anymore.

    Brecht Van Lommel 2006/11/07 01:10:37 CET

    Added two new blend modes to image painting brushes, erase alpha and
    add alpha, for painting transparency in images. When using the eraser
    tool of a tablet pen, the erase alpha blend mode is activated.

    Geoffrey Bantle 2006/11/07 01:34:48 CET

    ->Commit of patch #5132: Separate by material

    This patch adds a new option to the separate menú in editmode, 'By Material'.
    It simply loops through all materials in the mesh selects the faces associated
    with them and calls separate().

    Thanks to Andrea Weikert for the patch!

    Ton Roosendaal 2006/11/07 15:25:59 CET

    Patch #4980, by Joshua Leung (aligorith)

    This enables finding data in the Outliner.
    Usage: Fkey (partial strings), CTRL+Fkey (partial strings, case sensitive).
    SHIFT+Fkey to repeat a search, this cycles around.

    Extra changes:
    - button popups to enter strings now starts activated.
    - outliner either shows for Armature the Bones, or Posechannels or
    Editbones, depending the mode. Was needed to make searches meaningful.

    Although Joshua did very good work on the key functions, there were a couple
    of issues in his code, and problems in Outliner code, that didn't make it
    all work nicely. So, this is quite a revised patch.

    Full review log can be found in the patch tracker.

    Ton Roosendaal 2006/11/07 16:47:10 CET

    Long wanted feature for animators: option to lok a view to always show
    a specific object, so you can see long walkcycles or actions well.

    Option is per 3d window, in "View Properties" panel. It alos can optional
    lok a view to a single bone even!

    Temporal movie for fun:
    http://www.blender.org/bf/0001_0060.avi

    .
    "La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
    [SIGPIC][/SIGPIC]

  2. #182
    Administrador Avatar de SHAZAM
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    Re: Blender 2.42 (Release y avances)

    Sin un resumen solo me apeteció leer el final, y esta muy bien

    Ton Roosendaal 2006/11/07 16:47:10 CET
    Long wanted feature for animators: option to lok a view to always show
    a specific object, so you can see long walkcycles or actions well.

    Option is per 3d window, in "View Properties" panel. It alos can optional
    lok a view to a single bone even!

    Temporal movie for fun:
    http://www.blender.org/bf/0001_0060.avi
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las películas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  3. #183
    Aprendiz
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    Re: Blender 2.42 (Release y avances)

    Pues lee que también esta ya en el CVS retopo y sculptmode
    30 años de Star Wars

  4. #184
    Moderador Avatar de Klópes
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    Re: Blender 2.42 (Release y avances)

    ...y estaba superbueno.
    Y miré su perfil. Y vi que era amigo de Daniela. Puaf.


    Dos niñas en el parque

    no se elevará, nunca más

  5. #185
    Moderador Avatar de Klópes
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    Re: Blender 2.42 (Release y avances)

    Aaaagh... ¡el sculptmode no se cuelga!
    http://www.zoo-logique.org/3D.Blende...x.php3?zoo=com
    ...y estaba superbueno.
    Y miré su perfil. Y vi que era amigo de Daniela. Puaf.


    Dos niñas en el parque

    no se elevará, nunca más

  6. #186
    Administrador Avatar de SHAZAM
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    Re: Blender 2.42 (Release y avances)

    Los sistemas de partículas siguen progresando, mola

    ...
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las películas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  7. #187
    Senior Member
    Fecha de ingreso
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    Bogota, Colombia
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    Re: Blender 2.42 (Release y avances)

    Sencillamente genial! ya tenemos retopo en el CVS! URRAH!

    jedihe

    P.D. Ya me estaba haciendo falta 3Dpoder! :D
    Cuando traigas un fusil y lo sientes junto a tus ideas, serás irremediablemente seducido por el poder persuasivo de las balas.

    Miscelánea Blender: Blender en español... y bien explicado! (en YouTube o en 3DPoder)

  8. #188
    BlenderAdicto Avatar de Caronte
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    Re: Blender 2.42 (Release y avances)

    Cita Iniciado por SHAZAM
    Los sistemas de partículas siguen progresando, mola

    ...
    Te refieres a las partículas de los fluidos, ¿no? Porque en los paneles de partículas estándar, no veo nada nuevo.

    EDITO: No había visto el mensaje de Batou
    Última edición por Caronte; 07-11-2006 a las 22:45
    "Algún día todo será digital". Caronte.
    Mi web: NicoDigital.com

  9. #189
    Administrador Avatar de SHAZAM
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    Re: Blender 2.42 (Release y avances)

    Cita Iniciado por Caronte
    Te refieres a las partículas de los fluidos, ¿no?
    Correcto

    ...
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las películas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  10. #190
    Mono Borracho Avatar de jogarbel
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    Re: Blender 2.42 (Release y avances)

    http://www.blendernation.com/2006/11...and-much-more/
    Me encanta todo esto
    Miniaturas adjuntadas Miniaturas adjuntadas Blender 2.42 :: Release y avances-fluid6_manc4-copy.jpg  

  11. #191
    · Avatar de pedropp
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    Re: Blender 2.42 (Release y avances)

    Ton Roosendaal 2006/11/08 11:51:27 CET

    - Action Modifier; paths now support Speed curve.
    http://download.blender.org/demo/tes...0150_speed.avi
    By default the Speed maps in the range 0-100 frames, since there's
    not an actual time relationship here.

    IMPORTANT: this didn't work before, and default Curve Paths have a
    speed Ipo, so past saved scenes will work different now!

    - Speed curve points are now drawn on the 3D path as well. With select
    información for selected points, if Curve Object is active.

    - Duplicating Objects with NLA ActionModifiers now alos correctly copies
    object pointers, so a duplicate works as expected.

    Ton Roosendaal 2006/11/08 13:03:11 CET

    Patch #5069, by Juho Vepsäläinen (bebraw)

    Enable to use Xkey or DEL for deleting objects in outliner.

    Note: there's reasons to be a bit reluctant with extensions like this.
    Mostly related to the fact that outliner operations is completely unfinished
    still. We need to spend time on thinking over how it should evolve, and
    based on that the proper hotkeys and menus can be added as well.

    Ton Roosendaal 2006/11/08 13:46:41 CET

    Patch #5091, by Ramon Carlos Ruiz

    For numerical pad 2-4-6-8, it adds a step value in degrees in the User
    Presets. Code had to be rewritten some...

    Ton Roosendaal 2006/11/08 16:22:59 CET

    Patch #5126 by Ben Stabler

    In 3D window, ortho view, you can use SHIFT+B to zoom in to a border.

    I've disabled it for perspective, that doesn't work at all with this.

    Ton Roosendaal 2006/11/08 22:20:38 CET

    Feature: Group duplicators now are recursive, so group-duplid can be
    grouped and become a new duplicated group, and so on.

    IMPORTANT NOTE!
    - no chek for eternal loops, so I've hardcoded limited it to 5 levels
    - no support for animation or deformation/modifiers/constraints

    So, only fun for the props and architecture department

    .
    "La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
    [SIGPIC][/SIGPIC]

  12. #192
    Aprendiz
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    Re: Blender 2.42 (Release y avances)

    Ahora se ve mejor Supongo que para año nuevo sacaran la 2.43
    30 años de Star Wars

  13. #193
    · Avatar de pedropp
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    Re: Blender 2.42 (Release y avances)

    Joshua Leung 2006/11/09 09:43:27 CET

    This commit adds two of my recent animation editing related patches:
    #5061 - Ipo/Action 'Cleaning'
    #5071 - 'Only Needed' Keyframing Option

    ====================

    * IPO/Action 'Cleaning':
    It removes un-necessary keyframes from individual ipo curves.
    - In both editors, the hotkey is currently the OKEY. Alos accesable from menus of each editor.
    - There is currently a 'threshold' popup. This sets the value that the cleaner uses to determine if two keys have same time/value

    There are a few improvements that could still be made, such as:
    - There are a few cases that it still doesn't handle yet, such as when un-needed keyframes lie on a linear line (and similiar cases). This shall be improved soon.
    - Also, for some reason, after running cleaning while in ipo editor editmode, all but the active curve are hidden.

    ====================

    * 'Only Needed' Keyframing Option:
    This patch adds a new keyframing option for objects and bones. It only adds keyframes where they are needed, judging from the surrounding points on that curve.

    Notes about this keyframing option:
    - Works like the existing 'Avail' option, except it checks if the keyframe
    is needed.
    - Currently uses hardcoded threshold for determining if same value.

    [quote]
    /* Cases where keyframes should not be added:
    * 1. Keyframe to be added bewteen two keyframes with similar values
    * 2. Keyframe to be added between two keyframes with similar times
    * 3. Keyframe lies at point that intersects the linear line between two
    keyframes
    */
    [/unquote]

    Ken Hughes 2006/11/09 15:30:11 CET

    Patch #4896, submitted by Juho Vepsäläinen (bebraw):

    Allows "Degr" field in Mesh tools accept negative and positive float values
    from range [-360, 360].ç

    Peter Schlaile 2006/11/09 19:58:03 CET

    == Sequencer ==

    Added enhancements by blendix (Patch #4919: REPLACE sequence effect between)

    It adds the following things:
    - You can add a sequence strip afterwards in the middle of an effect chain
    (you have to move strips around before, so that there is "room" for it.
    Blender will asque you then, if you want to add in between or after the
    selected strips)
    - In the case you messed it up and want your effect strips to be reassigned in
    a different way, there is the new "R"-key. Just select three arbitrary
    strips and press "R". If you don't create a cycle, those will be connected
    to a new effect chain.
    - Fixed freeing of imbufs on changes to properly take into account dependencies. An example of a simple case that went wrong is one image strip with two
    glow effects, changing the parameters of the first glow strip will not
    result in any updates. Basically only direct dependencies were taken into
    account, which resulted in the image preview not being updated in some cases.
    - Let the sequencer detect an active sequence strip if none is defined, to
    get rid of annoying error messages when trying to add an effect to a
    selected sequence strip right after loading a file.
    - Delete is less destructive. If you delete somewhere between other strips,
    Blender now tries to relink in a reasonable way.
    - The active sequence strip is now displayed with a light instead of a dark
    outline, which makes it easier to spot, and is especially useful for the
    tools using the active sequence strip.
    - Ability to view the final result when editing inside meta strip.
    The channel button was modified to alos allow negative numbers,
    where -n is n levels up the meta stack. There is probably a nicer way to
    specify this, instead of (ab)using the channel button, but this seems to
    work quite efficient.
    - Alos a small bugfix: don't crash on loading files from newer versións with
    an unknown effect strip.

    Peter Schlaile 2006/11/09 23:23:09 CET

    == Sequencer ==

    This adds support for "generator effect strips", which don't need necessarily
    an input strip and my versión of Matt Ebb's [ #5035 ] 'Solid Color'
    sequence strip.

    TODO: With a little bit more tweaquíng it will be possible to make animated
    effect plugins and my still unfinished "Bake"-Strip.

    For the 'Solid Color'-Effect, to quote Matt:
    This is nice and simple, just provides a solid colour that's set in a colour picker in the properties popup. This is something we've needed for a long time, and I got totally sik of having to make 'black.png' and 'white.png' just to do fades, so I coded this.

    Ton Roosendaal 2006/11/10 11:17:04 CET

    Old feature request: undo system now restores images without reloading.
    Was surprisingly easy to add, compiant with file reading and undo code.

    Currently only the Image->ibuf gets restored, and its opengl binding, so
    for realtime texture it works nicely. Alos texture images are not freed
    inbetween undo steps

    Notes:
    - Painting textures will just keep the painted image, there's no undo
    yet for that
    - If this works satisfying, I'll extend it to compositing previews

    TEST IT WELL PLEASE!

    Ton Roosendaal 2006/11/11 17:45:17 CET

    Experimental feature, especially for the animation department:

    THE OBJECT PROXY

    Or simple said; local control of referenced data from libraries.
    Having library files with references is a very common studio setup, and
    Blender did do quite well in that área. Were it not that for character
    setups it was impossible to use still.

    This commit will enable a full rig+character to remain in the library,
    and still have - under strict control - local access for animation edits.

    Full log:
    http://www.blender3d.org/cms/Proxy_Objects.824.0.html

  14. #194
    Moderador Avatar de Klópes
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    Re: Blender 2.42 (Release y avances)

    ¡Limpiar curvas, eso esta muy bien! Gracias, pedropp
    ...y estaba superbueno.
    Y miré su perfil. Y vi que era amigo de Daniela. Puaf.


    Dos niñas en el parque

    no se elevará, nunca más

  15. #195
    Senior Member
    Fecha de ingreso
    May 2004
    Ubicación
    Bogota, Colombia
    Mensajes
    481

    Re: Blender 2.42 (Release y avances)

    Otra vez up2date!!! gracias pedropp!!

    jedihe
    Cuando traigas un fusil y lo sientes junto a tus ideas, serás irremediablemente seducido por el poder persuasivo de las balas.

    Miscelánea Blender: Blender en español... y bien explicado! (en YouTube o en 3DPoder)

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